The Leader

The Leader

Joined Member # 643128
0 Posts 19 Replies 82 Reputation

If Stardock has to arbitarily decide that one kind of win is "better" than another, more points for a shorter period of time makes the most sense. At least that's a goal to shoot for, winning quicker. How do you compare the "difficulty" of winning in a tiny galaxy compared to winning in a gigantic galaxy? The Metavers should only rank by galaxy size, so if you win in a Tiny galaxy your score is compared to other games people played in Tiny g

77 Replies 48,993 Views

No race has ever seemed to do anything to me for putting up influence bases right next to their planet. But then, I've made sure that I have the highest military rating. I really don't understand the math behind the influence at all. What's the best strategy for increasing your overall influence? I'm just not sure.

16 Replies 14,825 Views

I have no idea what "nerf" Supreme Shogun in msg 122 is talking about. I just won a game at the Suicidal level of difficulty, and it was easy with the computer controlled races giving away their techs to me and then me selling them to the other races.

144 Replies 67,145 Views

I have NO CLUE how the math adds up, but I do know that you want to build them as close as possible to the world you want to defect, and you may need to build more than one. You'll know it's working when you see a little symbol next to the world, but then it takes quite a large number of turns before the defection finally takes place.

16 Replies 14,825 Views

Indeed, tech trading is SO EASY it feels like an exploit. Yet the same exploit existing in GalCiv I, so I assume this is not an unintentional exploit but something the developers wanted us to do. You can't simply decide to not use this exploit. If you don't trade, the other races WILL trade amongst themselves, it just takes them a few more turns to do it. They will have every tech and you will be in the dark ages of technology. You HAVE to

144 Replies 67,145 Views

This thread has given me many interesting ideas. Thanks. I think the problem with small ships is that you can only produce one ship per turn per planet no matter how small the ship. Problem two is that you can only have a maximum of eight ships in orbit, and if you build a Spin Control Center (or whatever it's called) and park eight of your biggest ships there, you will appear so powerful that no enemy will ever attack you.

20 Replies 14,305 Views

If we were going to be realistic, there wouldn't be any interstellar travel at all, because matter can't travel faster than the speed of light (Star Trek, Star Wars, and Battlestar Galactica notwithstanding).

36 Replies 75,632 Views

"I think it is a mistake to make computer games more and more complex and the visuals more and more stunning . It means you need higher and higher specs, which in turn means a smaller and smaller market." Furthermore it makes the game crash. Based on other threads, it seems like Stardock is attributing the game crashes to video issues. I'd rather have ugly graphics and a game that's rock solid than one with pretty graphics that is full of bu

88 Replies 95,525 Views

I would never have the patience to play this on a gigantic map! But on small medium maps, your starting position makes a HUGE difference. Finding a single good second planet makes it a whole different game. A lot of the time you get screwed with a single planet. I'm playing on Painful level, was unable to find another planet to colonize in the exploration phase, and the damn Altarians stole Mars from me while I was moving my Colony Ship around (that's a blunder, in the futu

7 Replies 11,059 Views

Copy protection: (1) games from independent companies don't need it as much because there are fewer people to copy it from and you need more reasons for people to buy your game rather than a game from a major company (2) games that appeal to older players need it less. People who have jobs can afford to buy games. I buy whatever game I want to play, but I remember back when I was in high school and I didn't have the money to buy stuff.

102 Replies 87,144 Views