a "max hitpoints" checkbox in the second game. In other words, why taunt the player with possibilities instead of just providing an explicit choice?
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a "max hitpoints" checkbox in the second game. In other words, why taunt the player with possibilities instead of just providing an explicit choice?
I'm curious how deterministically the game will play out given a specific gamestate, etc. Specifically, will random number seeds be stored so that people can't reload saved games to obtain better outcomes?