Oski the Bear

Oski the Bear

Joined Member # 642017
4 Posts 8 Replies 3,488 Reputation

This topic is of great interest to me. I like the idea of role-playing a nation/leader. Establishing some large territories with access to vital resources is great, but then development of my society as opposed to an unending territory grab is something that I prefer for my late game. A couple of concepts to consider. In real life, if we model the development of the world from -4000 BCE to 2000 CE, active colonization occurred from -4000 BCE until around 1600 CE.&nbs

29 Replies 20,709 Views

I'm pretty sure that the active treaties isn't giving all of the information at present. In my current game, it's late-game, and almost all the civilizations have active research and economic treaties going somewhere (made clear by the fact that they are unavailable for me to negotiate for). But the active treaties screen is showing only a few of them. I assume there's some espionage level requirement to know who has active economic/research treaties with whom. If not,

4 Replies 3,791 Views

When I initially picked up GalCiv2 and DA, I always played with a custom-made race. I would focus on social, econ, research and diplomatic strengths. I would have tech trading and tech brokering turned on, and I'd become this peaceful, all-tech-controling superpower (tough difficulty level, AI algorithms set to max). When TA first came out, I did the same thing. I chose Terran as my custom race's tech tree, since I was familiar with it. But through tr

8 Replies 7,349 Views

Personally I found Twilight fairly easy when I played on tough with a custom-made race geared towards economic, research, and morale bonuses, Super Diplomacy, and tech trading and brokering on. I traded amongst my neighbors to get all the techs that grant any bonuses, and built up a superpower pretty quickly. I felt that I wasn't really feeling the uniqueness of the Twilight tech trees by easily benefiting from the best of them all, so I deleted my custom race, turned off t

13 Replies 11,458 Views

Okay, so for what it's worth, I'm pretty sure that McAfee is causing my problem. Honestly, now the problem is that I can't seem to turn off McAfee... In my AccessProtectionLog I have the following messages appearing every time I try unsuccessfully to install Impulse: 11/18/2008 6:54:26 PM Would be blocked by Access Protection rule (rule is currently not enforced) JACKASS1\Peter Mueller C:\WINDOWS\Explorer.EXE C:\Documents and Settings\Pete

5 Replies 9,448 Views

I play GC2 only once every couple of months, and it's about time for my current game. So I check the website for latest info and patches, and learn that we're now up to a snazzy 2.0 to go with GC2/DA/TotA, all of which I own. Okay, so I come to learn that the 2.0 update is not available from a Stardock download, or from any internet download. Just an aside here Stardock, you're blazing a new trail in customer friendliness by making your updates ONLY available through some ne

5 Replies 9,448 Views

Just my 2 cents, as someone who is overall looking forward to this game very much, tactical combat is the one thing that worries me, but for different reasons than are expressed in much of this thread. To start with, I like the tactical combat in Medieval 2: Total War. It's real-time, but things go slow enough that you can react and give orders in a "natural" state of feeling. I.e., it's not a "twitch" game like Starcraft, Warcraft, etc. You can also pause it at any

92 Replies 224,843 Views

I play Immense sized galaxies. Again, I'm really in it more for the playing than the winning, and being a part of this vast stretch of space is much more appealing to me. I custom-made my race. Terran tech, Super-Diplomats. I took the first level of green planets, some bonus morale, bonus econ, creativity, and the tech-o-philes party, because they seemed to get the most bang for the buck in terms of overall bonuses. Between the party and the creativity, I'm a research powerhouse.<br

21 Replies 50,515 Views

I actually don't really win very often...I usually play and play for a long while and then start over. I'm generally doing quite well, or at least decently, when I start over, so it's not like some desperation thing. I kinda enjoy the playing more than the winning though. Probably as I refine some TotA strategies and come up with some that I really like, I'll start playing some games through to completion.

21 Replies 50,515 Views

One of the things I've always really enjoyed about GalCiv 2, as compared with, say, the Civ series, is that in Gal Civ 2, at least on the "Tough" difficulty level, it is genuinely feasible to play as a peacemonger. I focus on economic, diplomatic, trade, population, and morale techs. I either trade for military techs or research them when they become bargain-priced. I build econ and influence starbases galore, and equip them with battlestations as a static defense, and then

21 Replies 50,515 Views

Thanks for the feedback. I turned them off for the second game, and it's going much more smoothly. I haven't played GalCiv2 since the expansion was announced; I used to play with the mega events on, but never got hit with anything of that magnitidue, so I just figured that it was a product of TotA. Regardless, I'm quite happy, as others apparently, playing with them off. :D

10 Replies 7,836 Views

Played my first game of TotA tonight. I'm decent at GalCiv 2, and usually play pretty peacefully. So I started off that way here too. Good emphasis on research, a bit of trade building up, a few trade goods built or being built. Specifically, I had built diplomatic translators and was building Harmony Crystals. I was researching Heavy Gravity Colonization, and had no military yet. I had the first 2 trade techs and was sending trading vessels out.

10 Replies 7,836 Views

I just wanted to contribute a few quick thoughts to the forum/community about Sins. I enjoy the game, played two long sessions of it already and plan to play more. I like the depth and complexity. However, I must say that I think the ball was dropped a bit on tactical combat depth. Simply stated, Empire at War has more tactical combat depth than Sins. What I keep hoping for is something that will rival, at the very least, the tactical depth of Master of Orion 2

0 Replies 5,797 Views