SadfaceSquirtle

SadfaceSquirtle

Joined Member # 6416456
0 Posts 0 Replies 3,800 Reputation

Click here to download for v1.02 opt-in Description I didn't really agree with the latest nerfs in v1.02 opt-in to improvements that cost resources, so I decided to make this mod to put the S back in "strategic resources". Changes Durantium Refinery now gives +4 base production Thuliu

12 Replies 76,694 Views

[quote quoting="post"]Should incorporate space docks as an option (yes, they should be able to build their own modules)[/quote] Being able to have shipyards sponsor starbases would be an idea that could greatly reduce micromanagement. [quote]But I ain't gonna get any of the above so I will go play SoaSE or Endless Space and wait for Gal Civ 4 [e digicons]:)[/e] [/quote] Your loss, I guess?

54 Replies 227,113 Views

[quote who="Eunomiac" reply="21" id="3556292"] I think the Pragmatic tree is being overvalued by a lot of people, in particular the Starbase buffs: They aren't worth nearly as much as they appear. First, the default Constructor you're given is absurdly bloated with unnecessary and expensive modules, and you should never build it---not ever : It comes loaded with six (six!) Life Suppo

23 Replies 28,585 Views

[quote who="Scynix" reply="50" id="3556008"] Quoting Nathan E, reply 2 The odd thing is all the reviews that highly rate this game. The AI has serious deficiencies still. My only real complaint about this is the fact that, from the perspective of someone who predominantly plays 4X/Strategy gam

70 Replies 273,895 Views

[quote who="ManiiNames" reply="3" id="3552126"] Yep you can. It's extremely slow-moving and has no range, but it can be done. I am personally quite fond of a cargo ship with two range extenders, one drive and a colonizer. Usually all you need. [/quote] Try a small colony ship with hyperdrive plus and smart placements of resource starbases.

4 Replies 19,517 Views

The AI can only be perceived as disappointing by GalCiv standards. Compared to the AI of most games, it's pretty solid. They've mentioned it's now "C" and they're hoping for "A" in the future, so that's what I'm looking forward to.

70 Replies 273,895 Views

[quote who="MrStarTrek" reply="171" id="3549064"] Quoting SadfaceSquirtle, reply 170 So, why are sensor upgrades for starbases in the game, if they are never a meaningful choice to begin with? Trick beginners? Simply because Star bases are still an important part of the game whether or not you

233 Replies 1,013,562 Views