Hmm, maybe it's a mistake in the article then. What I got from the article was that this 2nd expansion would provide better graphics. Maybe this would mean more/better ship pieces? " What was the inspiration behind the recent graphical revamp? Was that in response to fan demand? For the most part, we wanted to future-proof the game. We know we won’t get to a Galactic Civilizations III for some years and we wanted to make sure fans of Galactic Civilizations II wou
Nathan E
July 26th Gamasutra Q&A Interview with Brad Wardell. There is some conversation about the 2nd expansion for Galciv II. Its apparently going to be titled Galactic Civilizations II: Expanded Universe. WWW Link
I only pre-ordered about a week ago. Thanks for letting us play before it gets in stores. Downloading is pretty fast about 652KB/sec.
I downloaded everything through SDC. Game, movies, tutorials, updates. Didn't have any trouble. Easy to use.
An "Allow AI to use extra CPU time"-option? Ahh, a good reason to upgrade to a dual core machine.
Traditional or Alt, I don't care. As long its available via download and only costs 19.95 (having bought the original). Since Christmas sales always seem to be such a big thing, I'm surprised a Feb 2007 date was even mentioned. I'd think a new box for GalCiv 2.5 sitting on the shelves for Christmas would be the most attractive option. I'd put some warnings on the 2.5 box though... "WARNING -> Critical thought required!"
Thanks for the great post Drank. Frogboy said about the morale bonuses: Item #6: This is not a bug. Again, it's all when the multipliciation occurs. Buildings do their % to the BASE morale of a planet. Then other things come into play that affect morale. They are working as designed.
There are plenty of minor bugs but they don't interfere with the gameplay that much. At least for me, not enough that it diminishes the fun. Also you have to factor in that its a turn based, single player game. Games in this category are typically played by people for a long time and so you're more tolerant of waiting for patches.
The lack of DRM is a big plus. I've purchased two games that had that cruddy StarForce copy protection. Seriously doubt I'll let that occur again! Playing without a CD in the drive is also very nice. I'm curious how your download sales are doing?
Nice work on the bug list Liosliath. 6. Fog sometimes creeps back in, as if the correct sensor data has been forgotten. Clicking on a the ship or station in that area forces the fog to redraw correctly. I've seen this occur when one of my combat ships flies over one of my radar pickets. It
I like having so large a tech tree. So I don't agree with the first post. What I thought would be a nice addition to the game is to have the money costs per each level of tech be more important. Currently you always move up to the next weapon tech even if you have extra room on a ship design. The way it is now, all 5 Laser techs that do one damage each cost 25. The four Stinger missile techs that do two damage each cost
roadkill97, I've already seen other posts listing bugs 1 and 1a. Not to excuse the way it works but you need to click on the item you want to remove. Then click the remove button. Then right click in the ship design area to drop the removed item which is on your cursor but you don't see. Hope that makes sense. Yep, real irritating. Believe the devs said they will improve ship design. Your number 3 has generated many complaints. Haven't seen
I've noticed the following in my current game with intelligent level AIs. AI problems: - Definitely noticed the same problem with the AI not building fast ships. They had the tech before I did. - If you leave a planet with no ships in orbit, the AI will send a stream of single troop transport ships at it. - I've had the AI send combat fleets after one of my planets. I'd continually reinforce the ships in orbit. The
My first which was at Tough difficulty (all the AI are intelligent level) was a good experience. Got 3 other empires to Ally with me and killed off the 2 evil ones that wouldn't My current game is also at Tough diffuclty. The Drengin are feared by all. They expanded real fast at the start and then 2 AI surrendered to them. Recently a wimpy non-minor AI went down to them and took away half my trade. Couldn't blame my trading partner though. They started in a corner and had no oth
After selecting a planet or starbase, hit the "D" key. You don't need to have done any espionage to see detailed info on either. For planets you can see the bonus percentages from buildings on that planet. For starbases you'll see everything that has been constructed on it. There is an added bug with the planet details screen. If you hit the Done button in the lower right then it will mess up the main game window.
delete
More bugs and improvement ideas: - when upgrading a ship design and choosing to replace the design it's deleted from the available projects list, but is not deleted from the 'Quick Build' list, where I see many versions of the same project, that was upgraded over time I've noticed this bug too. Also I think obsoleted designs show up in the upgrade ship list. - planets with not sufficient food supply auto-decrease population to allowed max. in 1 turn; would b
There is some screwiness. Numbers from my current game. I have 3 fleets of 6 ships that are all the same ship design. These numbers are all from in an area covered by my one military starbase. The design has 5 Plasma III (Beam +2) and 1 Shield II (Shield +2). I get some bonus added to these from a fully developed military resource base an AI gave to me. An individual "Ship Details" numbers. 12/2 0/0 0/0 One ship selected (numbers from box beside th
gustaf00, I had this happen in my tough difficulty game. In other words, the AI was all set to intelligent. Nice, easy freebie when that minor race popped up in my backyard. The AI should probably be given some infrastructure on the planet too. - When minor races appear later in the game, it might make sense to give them more starting defensive ships / infrastru
I'm finding the Sentry and Guard commands not very useful. Most of the time a ship will only stay in either state for one turn. Next turn I'm right back to telling my radar picket scout to go into sentry. Looking in the manual. • Sentry: Orders a ship to remain idle until another ship, friendly or enemy, comes near. • Guard: Commands the ship to sit idle until an enemy ship comes near. My suggestion is to have only an