Magistrate_Magnus

Magistrate_Magnus

Joined Member # 640775
1 Posts 26 Replies 112 Reputation

I dont like the range factor in the game its just to easy to travel far and have good ship sensors. I did modify the support to give less range and changed sensors the same way but I am worried it will handicap the AI. Is there any mods out there that does this right? I wish Stardock would create an option to have less range on both ships and ship sensors.

5 Replies 6,488 Views

Awesome. Cant wait to try this out. The no tech trading was one of my most wanted features. I will say though that I would like to have a middle thing between free tech trading. I am all for options. 2 Options mentioned here in the forum that I think are good and relativly easy to implement 1. Instead of tech trading have bluepri

28 Replies 43,103 Views

Awesome!!!! Stardock please hear our plead. A no tech trade option or some rework on the tech trading. PLEASE!!!

223 Replies 115,227 Views

Stardocks know this but this is my experience with Strategy Games. The more clear things are the more you can realise what your choice of path leads to This also give you more gratification to chose a specific path. This is what stratgey games are about picking paths and seeing the effect. Choice need to be as clear as possible so players can pick and know what the effect is and then see the end result. Choice should be limited to a small number maybe 10-20

130 Replies 139,764 Views

Limiting to Allies is an idea but after all the comments here I dont think its the best solution as it will limit trading to much. I still think blueprint trading is the best option. Blue Print trading allows for same unrestricted trading, but you cant resell the tech. The traders also have to invest to get the tech. I dont see this being to hard to implement. Put a flag on every tech that is blueprint TRUE/FALSE this will affect the cost with a percentage (Need a nice icon on the te

144 Replies 67,039 Views

for 97, I agree, we need to be careful when changing the tech trading model. The tech trading is a very important part of a 4X game and we should not restrict it to much. We still need to make tech trading both a fun and strategical part of the game.. First step: Options to Disable research, research trade only with alliance, research trade only for researched techs. Second step. Lots of thinking. Some kind of tech transfer model w

144 Replies 67,039 Views

Good post, we need to have some tech trading because it gives you a lot of strategies. I also think it would be good to have a no tech trading options. This to give theoption for players that not like the existing system or just dont want to have tech trading.br/> We need to make trading harder so it wont be a free for all. I am still on Strike.. Might not be able to hold out for much longer though.. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" b

144 Replies 67,039 Views

Now we did it, I wont play a new game until something is done about the tech trading... Its sad but I am just costantly irritated about the tech trading and it puts a big damper on my otherwise awesome experience. I am on strike I am back to CIV 4 for a while.. Please address this Stardock, I am just dying to play this game. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" bord

144 Replies 67,039 Views

I really hope the industry switches to the download model the same way stardock has. It just makes more sense. Any other software we use gets a lot of updates after release. Its just creates much better end product. Paradox is an anther example of a company where I buy any game they make just to support them. They patch until the game is totaly done. I agreee its frustrating to wait for patches some times. But I rather have a deep good game even if I have to do a little bit of the BETA testing.

29 Replies 17,406 Views

Exactly my gripe. You have to trade to keep up with the AI. The AI trade and trade and then trade some more. When you realise you have to trade you become really good at it and its easy to get a lot of techs for free from other races. You then end up not having to chose between Laser or Missiles. You can just trade to get the one you did not research. So choice between techs just be

144 Replies 67,039 Views

Good ideas all. I good system would consist of a combination of - Blueprint trading - Only Trade these with alliance. To offset Make tech cheaper if the following applies - Trade Routes to Party that have the tech - Good Relations with a Party that have the tech - The more Parties that have the tech. - How long time since the first time it was discovered. I really hope this can be done. As right now I dont val

144 Replies 67,039 Views

I was messing around with the tech XML file. I am trying to figure out a good way to change the AIvalue on the techs to reduce the trading. One idea I had was to increase the value more between diffrent generations would make it harder to trade older techs for newer not sure if this helps. I moving universal translator to the end of the tech tree and disable diplomacy all togheter. But thats really not a good option. I cant think of any other ways to affect tech tradi

144 Replies 67,039 Views

With the Blueprint option you still can have all the trading going on and techs should even out between civs but it will keep the selling and trading to less of a problem.

144 Replies 67,039 Views

I vote for D, as people mentioned before Hearts of Iron II uses this and its much more logical and it eliminates the instant trade of tech to other races. If not D, either alliance trading or not trade at all. I think a combination choice between Friendly relations, Blueprint trading is the best way to go. I dont think they need to change the system just add these options for all the people that dont every race to be exactly the same in tech.

30 Replies 25,399 Views

Options are the way to go.. Any or all of them that would be nice to have. These seem to be the easiest to logically implement. 1. No tech Trading Allowed. "Simple just disable tech trading" 2. Only Trading with your own Researched Techs "Flag techs so only can trade those that you researched" 3. Only trade when Alliance "Check for alliance before letting races trade in diplomacy" 4. Only get BluePrint when trading. This should apply to stealing techs

144 Replies 67,039 Views

Agree totaly, I suggest a blueprint system.. Instead of getting the tech you get a blueprint which makes the research faster. That would stop the trade around thats going on. (You get one tech from one AI and then trade it to another for money of another tech).. * Diplomacy needs to be limited so can only happen every 4 weeks or something and there should be some kind of cost for the diplomacy, any action should cost a little bit of money for the person that initate the d

144 Replies 67,039 Views