Oops; I thought I'd done that, but I guess not! In any case, the game did proceed normally in my most recent outing -- when I *lost* "Achilles Heel." The game then marched forward to an "alternative" scenario. Maybe the solution is to keep losing? :)
Lord Grotius
Ah, thanks. That explains most of it. But there is a letter -- looks like an "S" -- toward the end of the string of characters. I thought maybe that designated the unit's sector number, but I don't think so. Maybe I'm misreading a "5"? I'll look again...
Sorry to resurrect this thread, but I still don't understand why the numbers on the Colonies screen don't mesh with the numbers on the overall-economy screen. Sometimes I'll see every colony listed as -1 or -2 bc, but I'm still making a profit, even without trade routes. Why is this? (Forgive me, I haven't played much yet.)
Thanks for your replies! Very helpful. Anyone else have thoughts about question 4, the mysterious shorthand in the fleet-overview sidebar?
I've been playing GalCiv2 off and on for years, and I just got back into it this week, playing TA. I'm loving it, but I have some questions. 1. Is there a way to tell what ships are orbiting an enemy planet? I'm besieging the evil Drengin home world, but I can't see what I'm up against (mostly because they die too fast, mwuah). I have the maximum intel, so I can look at the homeworld's screen, but I can't see what's orbiting there. (Come to think of it, can I s
I'm playing the Dread Lords campaign, but I play by firing up TA. (Is this a mistake?) I have Vista 64, 4G RAM, plenty of HD space. The crashes come immediately after I win any scenario. I see the "follow-up" scenario screen for an instant, and then the game crashes to desktop. Any advice on what to do? Here's my error file: Debug Message: Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009 Debug Message: C
Pardon me for resurrecting a very old thread, but I just played my first metaverse game, and I won and got "credit" for an Ascension victory. So I guess they fixed it.
I'm not as down on the UI as you are, and I think you've missed a couple of features that mitigate your concerns, but I agree with you about some things. First, you can get detailed info in the tech tree by right-clicking on a tech. In fact, you can get this info in the diplomacy screen, too, when you're debating what techs to trade. It's not as elegant as getting a full load of info by hovering the mouse, but it's a heck of a lot better than nothing. Second, on quick moves
Thanks for the helpful replies. So if you spend money on espionage but don't place a spy, you don't gain any levels, right? Also, once you've gained an intel level, can you ever lose it? Again, I'm asking about TA here.
I'm still a relative newb to GC2, and I'm especially new to the TA beta, which is what I'm playing now. But regardless of the flavor of game I play, I don't seem to have much success with spies. If I place a spy, it's nullified in a couple of turns. I'm playing as the Krinn, but it doesn't seem to matter which race I play. Moreover, I'm not sure what my goals are with spies. Ideally I'd like to steal research, but I gather I need to improve my intel on targets befo
Many thanks! TA has really got its hooks into me. I love the differing tech trees. Can't wait for it to become compatible with the MV. :)
So I gather we can't use the Metaverse with the TA beta yet. Is that right? Also -- newb question -- I assume when you make a MV character, it's linked to this forum account? I don't have to name him Lord Grotius, do I? Thanks.
Hmm, I'd also like more details on the formula. Or at least some rough guidance on how many "free" starbases I can plan for in various galaxy sizes. I'm still pretty new to GC2, so perhaps I'll learn by playing more, but a formula sure would be nice!
How does one's Logistics ability influence the number of free starbases one can make? I looked in the manual but can't find any such limit documented anywhere. Is it that Logistics=number of free starbases? Once you exceed that number, does each new starbase cost a fixed amount (800bc or so in my current game), or does that price increase with each "extra" starbase? Great game, BTW! Thanks in advance for any responses.