Title sums it up nicely, i downloaded the new Stardock Central thinking i could check for updates for GC2, but alas my games are nowhere to be found. They show up with the account when logged in on stardock.com, but not in the SDC application. Any ideas? By design?
LogicSequence
I will look into this, this seems to be a 2.0 bug rather than a bug with the mod, but i will check it out and post what i find. It could have something to do with the change in directory from SDC vs Impulse installs. The mod was made prior to Impulse being the dominant form of installation and upkeep for GC2. But there is no reason whatsoever that the mod would cause the behavior in the screenshot above. The mod is a graphics replacement mod only, it doesn't mo
https://forums.galciv2.com/316741 :)
[quote quoting="post"]I got a good game of GalCiv II v2.0 in over the weekend. Here are 10 things the game still needs. The trade routes need to increase more over time than they currently do. Tourism should be worth still more than it does currently. AI needs to be better about researching space mining techs. AI needs more variance in what it researches. AI needs to focus more on miniaturization techs. Integrity fields should cost the same as re
[quote who="BoogieBac" reply="21" id="1893251"]Hey guys, Thanks for the feedback (both for 2.0 and Impulse). Logic: I've made the team aware of the installation bug...don't know why it would install to the root. Anyone else get this? [/quote] Yea it was really strange. I posted earlier that Impulse said all of my GC2 installs were not installed correctly, i assumed this was because i edit files all the time. But when i started it up the oth
UMMMM, CALL ME CRAZY, but was the 2.0 beta SUPPOSED to install to the Galciv2 folder DIRECTLY, and not the Galciv2/twilight folder??? Cause that's what impulse did. And now a bunch of settings aren't right, mods folder being an obvious pick.
Well after verification, Impulse doesn't like any of my GC2 installs, it says they're all not installed correctly. Boogiebac, any idea why that might be? Is it searching for all the files to be the exact size listed in GC2.xml files? Cause i've messed around with pleanty of files before as you know. Does that mean i need to wipe GC2 and reinstall all of them?
Not to mention it's using the dark avatar UI. :p That's one of the earliest mock up shots of Twilight, sent to gaming sites like IGN and Gamespot.
I have noticed this as well. It was all the races not expanding at all, until i deleted my prefs file (twice i might add). Now the evil races seem to just turtle. They seem to go after 50% or less of the amount of planets the others do.
[quote]Oh man you nailed it dude!!!! The line of code that governs the size of the planet was messed up It was suppose to read like this: 0.45 But it was reading like this: 045 Needless to say, I readded the decimal point[/quote] Awesome! :) Glad i could help.
Make your own tech tree, tis what i did for my race. :p
[quote]Aha. I didn't realize I had to research anything to build them. In DL and DA, they were available right out of the gate.[/quote] Yep... not in TA. :)
Oh, and you have a big monitor... download my mod, it will look nice on your hardware. :p [link="https://forums.galciv2.com/316741"]https://forums.galciv2.com/316741[/link]
Errr.. call me stupid, but there MAY be a simple solution. Have you checked the customplanets.xml file supplied by the mod to see if there isn't an error in that planet's entry? Perhaps setting the "percent of star size" variable to something WILDLY HUGE like 1000? It looks like the planet is not your background, but just abnormally REALY super HUGE. could be wrong tho.
Erm... They're there, just have to research the proper techs for them.
[quote]Kryo,I have been keeping an eye on this issue, and have confirmed thateven if I reboot my pc and go directly to your web site the "launcher" program is present. Why?[/quote] How should he know? He already said they have nothing to do with each other, and they don't. Look in your startup folder and run msconfig it the launcher is bothering you, and kill it from starting. It's as simple as that :).
[quote]Did SDC actually properly update it? It's been known to not work right at times.[/quote] As far as i can tell yes. Version displayed at the startup screen is correct, and the exe and dll in cari's zip where the exact same filesize as the ones SDC created in the update. So i assume it updated. There another way to check?
Actually i'm still having issues with the AI not being able to colonize past their home system. I got the update via SDC and there was no change. I also tried the zip update Cari posted. I did finally get results by deleting my prefs file, and the next game several of the races did expand past 2 planets, however, not all all of them did. And now once more, the last 20 or so games i've tried (through turn 75) none of the AI races are colonizing beyond 2 planets again. :(
[quote]Hi can you tell me if it is possible to use the KHSM mod with the High Res Mod? Can you use two mods at the same time?KHSM uses all unique names on its xml files, so there should be no conflict if you combine them into one folder.[/quote] That's correct, they should work just fine together. :) Actually, had i known kryo was going to update things around this time, i would have asked to include the mod in HRGM2 as well :). But oh well, it should be no problem for you guys to do
As i said, it will use more memory, this is a high res graphics mod Zyxpsilon. And, also, if you had read the post in it's entirety, your would have noticed that all the textures are optimized to take up the least amount of memory possible (not that matters much, because once the textures are converted to memory for use in the game, they're all 32 bit anyways :p ). And to clarify, many of the textures are 16K - 256 color. If you don't see any use for the mod Zyxpsilon, don't downloa
[quote]How bad is the slowdown usually? Can it be turned on/off?[/quote] Any mod can be turned on/off. :) If your computer isn't that old, you shouldn't notice much of anything different. If your computer is pretty old, you may notice it slow down a bit. Don't let this stop you from trying out the mod! 90% of players won't notice any speed problems at all. :)
Nope, nothing's wrong with the game, you just aren't playing a good strategy any more. The rules have changed, the game has changed, Dark Avatar strategies no longer work in TA. That was the point. :) Go forth, learn and develop new strategies!
Glad my heightmap fix made it in :). Tiles in oceans bugs me too. :p You're all welcome :)
NO, i assure you, the mod is coming. I've gotten back my first round of beta advice and am in the process of making some last minute tweaks and changes. The beta process has turned out to be longer than i expected, but I ASSURE YOU, the mod IS coming AND SOON. :)
Or you can do what i did, and identify the offending parts. Then, rename their new TA counterparts and make new GC2types entries for them, and save the new TA versions as new components. Then restore the old DA versions. Then you have the old parts and the new parts. :) But i will say this, some ship designs are just simply beyond repair, chuck it up to an accident in wormhole traversal?