One more thing: If I start the game without spending that 10 extra point the game automaticly spend some-but not all- on random(?) abilities (it spends 5 points out of the 10) strange for me
mzprox
Heya! Just started to play with Dark Avatar and wanted to make a good custom race. It suprised me that as a custom race i can spend 15 points on abilities but all the other- built-in race has very powerfull inherent bonuses and an extra 8-10 spendable points. For example the Altarians have Economy :30, morale 20, research 25 (equivalent around 12 points) and extra 10 points to spend. (I know there are some extra factor: they get less logistic and maybe a few less points in starting tech
I've played (and won ) on gigantic map (masochistic level) in 800 turns
No, on masochistic it does the same...
I would like to have two switches (for every planet individualy): 1, disable autoupgrade 2, disable social production (so when I set the slider it still won't build anything) please
Possible bug: In my last game (Gigantic map, masochistic level) I've found a stack of fleets in (almost) every AI's territory. They were not moving and they had mostly obsolete technology. I think the maintance for these ship broke their economy. Probably the Ai cannot upgrade them, but it didn't want to use them... Other bugs I've found: -The displayed time for finishing tech/ship/building is NOT correct. It often takes more turn than
No comments?
"if it's below 10,000 then information warfare and about 2,000 of your soldiers should do the job" I never use anything which can hurt the planet. In my biggest battle I had 40000 ! soldiers plus 6000 from information warfare. (the defender had 35000 soldier and high very defense). I won
Hi! First: sry for my not so perfect english Second: I love this game and I won't write this anymore just some complaints and some suggestions.. My very first game was on a huge map, 5 opponents, though level. I haven't seen the tutorial and never played with galciv1, but I've still won . How?: I'm p
D, or not tech trading at all. I dont like the other options (-1 for them )
"Unrestricted Tech Trade Ruins 4xTBS Games" I agree. No-etchtrade option, please
the forum has search function (left side), and I've found it after writing this post (sry ). Ok: I see it's not a bug., but I think it's a flaw in the economy system. It's ok that we don't wanrt too much micromanagement: setting all the planets individualy, upgrading the buildings one by one, but I think that would be better than this. In the later game I don't build anything (it has more rea
I also think that the UP needs more options. (bribe for example ) And the options should be more logic. for example a question: How many modules the starbeses should have maximum: 2,4,8, nolimit. If all options get 1 vote then the more influenced race will win, in this case let it be 2 modules. But if I say no-limit, the other options (4,8) still better for me so my vote should count for t
I disagree much money is wasted because of this. (and it makes no sense..) About the combat: I see that I can lose even with very good chances, but it's unlikely. What I noticed is that it happens only in autocombat...
"If you do not select a social project, the social production does not appear in parenthesis and is charged as spending." "Item #1: Social production. Has been addressed several times. It's a not a bug. " Can someone explain me why? It makes no sense to pay if I don't build anything...
I don't know if it was mentioned before. (or maybe it's a feature, but i don't think so) I have to pay for social production even if I don't build anything. Is it normal? I haven't installed the latest patch yet so it could be fixed by now. Other: I've noticed that something could be wrong with autobattles. I had a ship which was theoreticaly invulnerable to the enemy (higher defense than their attack, no-starbase) When it met with their fleet it was destroyed and hadn't