Yes, it is indeed awesome. I am one of those FPS players mentioned in the interview which you can see on Gamespot who mostly just wants to run in and kill everything as quickly as possible. I don't really want to round up the targets and herd them into a giant blender, or otherwise engage in anything which resembles thought or creativity. But I will keep up with this game. The graphics are fantastic, really really good. Thanks very much for the heads-up.
wilebill
Bottom line is Brad needs new game sales to justify the expense of devoting programming and development time to the fixes and enhancements patch requested in this thread and others. How can we players help increase sales? Well, I can think of a couple of things that would help. Perhaps you can think of other ways. 1. Post positive player reviews on sites like Metacritic and Amazon; and other sites you think potential buyers might visit. 2. YouTube Videos. If you have t
Yes, in the first link of my post Brad Wardell explains the graphics overhaul in detail with comparison screenshots.
https://www.galciv2.com/twilight/ is the most detailed discussion I have seen. I'm about where you are Infamous. Having read everything on the forums, looked at the few brief glimpses available on YouTube; it is a hard call to make. Not upsetting me much since I am stuck in Moo2 at the moment. Moo2 is now available on gog.com for $6 along with Orion 1. Right now Stardock is concentrating on developing Elemental War of Magic and Brad Wardell is still at work on his book
It's the AI's interplanetary bureaucracy. Instead of doing their jobs, they spend most of their time cruising the galactic internet for porn. So you've got this one low level functionary who is just trying to get a check off on a form. She has tried to apply for a military escort for the constructors, but the forms land on someone's desk who finds the simplest way to deal with the task is just ignore it. This AI needs more civics research most likely.
The economy of Galciv 2 is easy to understand. I have understood it perhaps 8 or 10 times, only to discover each time that I don't understand it. So, I'm not understanding it again, but I could understand it again easily enough if I just read a few more forum posts and perhaps a few more essays. No problem. But I seem to see a pattern here and so I give up.
hairlessOrphan, you may be right about HAL from IBM being a coincidence. On the side of it being a coincidence, Arthur C. Clarke came to MIT in either 1969 or 1970 (I forget which) and delivered a lecture in Kresge Auditorium. This being a year or so after 2001 came out. Then he opened for questions from the audience. Someone stood and noted the relationship between HAL and IBM and then asked Clarke how IBM had reacted to this bit of humor. Clarke then gave every sign of being completely amaz
Sorry I beat up on you, PiratesReally. I apologize. Especially considering that from time to time I've felt the same way not only in this game but in a lot of others I've played. Just remember, developers don't have mothers. They hatch from eggs like other serpents! The Dave stuff is from 2001 AD A Space Odyssey by Stanley Kubrick based on the novel by Arthur C. Clarke. In this movie the ship's AI computer, a HAL 9000, goes insane and in a very unfair and unpredictable manner kills of
Look Dave, I can see you're really upset about this. I honestly think you ought to sit down calmly, take a stress pill, and think things over. What is the point of playing against an unstoppable force?????? I know I've made some very poor decisions recently, but I can give you my complete assurance that my work will be back to normal. I've still got the greatest enthusiasm and confidence in the mission. And I want to help you.</p