Personally I would like to add the ability to not accept surrenders, as well as attaching an ethnical alignment your decision. For example, the Evil choice would be to simply disallow the surrender. Make it clear that there is no escape from your wrath regardless of what flag is waving over their planets. The Neutral choice would be to accept the surrender (Whatever it may be.) The Good choice would be to spare the civilization and simply begin peace talks in the [special] diplomacy win
Ozar
You don't like role-playing games? Surely you mean PC RPGs, and not Japanese console RPGs.
This screen will allow you to get a better feel for their strength...when they are builidng up or losing ,military power. Good tip, but you would have to sacrifice the random event wars to do it (by using espionage spending). I like the random event wars so as a result, i can never use espionage spending. Random event wars? You mean like, when the leader of x is assassin
Heh, I just asked this the other day. https://forums.galciv2.com/?forumid=346&aid=145679
Ah, I think I'll try that then. Thanks.
Does anyone know what the default settings are for a new galaxy on a fresh install? There does not appear to be a "Clear" or "Default" button to do the job..
I support the idea of making pirates into a special "minor race." It's strange how all civilizations are always at war with something that currently has an only periodic existence. Like real life though, there should be a "Golden Age" of piracy followed by sharp decline and eventually all but disappear. I would also change civilizations to no longer automatically be at war with pirates. The idea that the entire civilized world collectively came to the agreement that pirates were conside
Like minors, pirates could just periodically occupy some Quality 0 planet, albeit in secret, and launch raids from there.
How feasible would it be to implement a feature where you "link" a Starbase to a specific planet so that any fleet that wishes to invade that planet has to go through the Starbase first? Assuming it was possible to implement, how many people would like to see this?
It might be unfair, but the flexibility of having 40% less picks overall and lower maximum bonuses makes up for it... and I can always *edit it manually*, the catchcry of a *broken feature*. Well said.
It seems to me that a truly custom race should by default have 25 points to distribute (Assuming 25 is the number that the other races have total.)
A simple "Give X/Do Y or else I will immediately declare war" option somewhere in the diplomacy screen would really hit the spot. That would let the AI know you are dead serious and perhaps keep them from pissing off players and digging an early grave for themselves.
Insincere sincerity. Ever get this one? "Oh great and powerful Terrans, we offer you this gift of: 7bc Don't spend it all in one place. That is awesome. Screenshot?
Terror Stars will not be in DA.
2. The AI was horrid at stuff because it was on Fool. Basically it has extra strings of data it goes through that are gibberish to slow it down. Interesting. Is there a place I can read up on in depth the difference in each individual difficulty setting? (Apart from the basics in the PDF Manual.)
I guess being able to make a "Defense Pact" with minors should be added to the wishlist?
Current Game Version: 1.2 Ok, I've finished my first game.. or two if you count the first campaign mission. I don't. Now then, a few questions. 1) Learning AI. As a GalCivI "veteran" (In the sense that I owned and played the game) I seem to recall something about a learning AI, but I dread delving into archives for fear of only digging up hearsay. First of all assuming it exists, in what form does it take? Does each player's copy individually learn to defeat the pl
In the original GalCiv, you had I believe 10 effective overall difficulty settings based on how many AIs you picked and how much smarts you decided to give them. Generic difficulty settings, all around. However, that's a little one-dimensional.. Wouldn't it be better to have more control over the difficulty settings? For example, having two separate controls of AI difficulty: -Adjust Intelligence (Fairly obvious what this does; at lower