Ozar

Ozar

Joined Last seen Member # 636937
4 Posts 15 Replies 10,530 Reputation

Personally I would like to add the ability to not accept surrenders, as well as attaching an ethnical alignment your decision. For example, the Evil choice would be to simply disallow the surrender. Make it clear that there is no escape from your wrath regardless of what flag is waving over their planets. The Neutral choice would be to accept the surrender (Whatever it may be.) The Good choice would be to spare the civilization and simply begin peace talks in the [special] diplomacy win

19 Replies 12,953 Views

This screen will allow you to get a better feel for their strength...when they are builidng up or losing ,military power. Good tip, but you would have to sacrifice the random event wars to do it (by using espionage spending). I like the random event wars so as a result, i can never use espionage spending. Random event wars? You mean like, when the leader of x is assassin

7 Replies 6,708 Views

Does anyone know what the default settings are for a new galaxy on a fresh install? There does not appear to be a "Clear" or "Default" button to do the job..

4 Replies 6,882 Views

I support the idea of making pirates into a special "minor race." It's strange how all civilizations are always at war with something that currently has an only periodic existence. Like real life though, there should be a "Golden Age" of piracy followed by sharp decline and eventually all but disappear. I would also change civilizations to no longer automatically be at war with pirates. The idea that the entire civilized world collectively came to the agreement that pirates were conside

25 Replies 22,400 Views
Reply to Maurading Pirates in Ideas

Like minors, pirates could just periodically occupy some Quality 0 planet, albeit in secret, and launch raids from there.

39 Replies 75,803 Views

How feasible would it be to implement a feature where you "link" a Starbase to a specific planet so that any fleet that wishes to invade that planet has to go through the Starbase first? Assuming it was possible to implement, how many people would like to see this?

1 Replies 3,342 Views

It might be unfair, but the flexibility of having 40% less picks overall and lower maximum bonuses makes up for it... and I can always *edit it manually*, the catchcry of a *broken feature*. Well said.

25 Replies 14,540 Views

It seems to me that a truly custom race should by default have 25 points to distribute (Assuming 25 is the number that the other races have total.)

25 Replies 14,540 Views
Reply to Ultimatums? in Diplomacy

A simple "Give X/Do Y or else I will immediately declare war" option somewhere in the diplomacy screen would really hit the spot. That would let the AI know you are dead serious and perhaps keep them from pissing off players and digging an early grave for themselves.

8 Replies 9,720 Views

2. The AI was horrid at stuff because it was on Fool. Basically it has extra strings of data it goes through that are gibberish to slow it down. Interesting. Is there a place I can read up on in depth the difference in each individual difficulty setting? (Apart from the basics in the PDF Manual.)

4 Replies 4,392 Views

I guess being able to make a "Defense Pact" with minors should be added to the wishlist?

6 Replies 5,116 Views

Current Game Version: 1.2 Ok, I've finished my first game.. or two if you count the first campaign mission. I don't. Now then, a few questions. 1) Learning AI. As a GalCivI "veteran" (In the sense that I owned and played the game) I seem to recall something about a learning AI, but I dread delving into archives for fear of only digging up hearsay. First of all assuming it exists, in what form does it take? Does each player's copy individually learn to defeat the pl

4 Replies 4,392 Views

In the original GalCiv, you had I believe 10 effective overall difficulty settings based on how many AIs you picked and how much smarts you decided to give them. Generic difficulty settings, all around. However, that's a little one-dimensional.. Wouldn't it be better to have more control over the difficulty settings? For example, having two separate controls of AI difficulty: -Adjust Intelligence (Fairly obvious what this does; at lower

4 Replies 5,100 Views