My ultimate wish would be to adopt specialized ground troops ala MOO series/Star General. It would be great to give them RPG stats as well and you name them and let them earn experience and levels (similar to ships) to provide the "reward" to the player. In the meantime, I do like the top part of the new invasion screen, but I think the bottom is pretty poor compared to the original one. I say keep the top and replace the bottom with the original soldiers/tanks battling it out with so
Tampa_Gamer
For others that may have this problem - Lord Kona's suggestion worked like a charm. I was at the max. setting and dropped it down one. Thanks Kona-
About a month ago I installed the original Dread Lords in preparation for the TA expansion (not DA). Played a few games, and had no problem with the video clips (e.g. videos of first colonization, anomolies, etc.). I recently bought and installed DA and TA (1.91.021), and in my first game the video clips are stuttering horribly. Perhaps because I have the AI/CPU cycle button toggled on? For what it is worth, I have: WinXP Prof/ASUS Extreme Striker 680i MB/2 G
(re-post from main forum) Just recently re-installed GalCiv II CE (no add-on packs) 1.50.135 and noticed 2 bugs that were present back when this game was first released (I honestly have not played it much since release). (1) In ship design, when you try and upgrade a core ship (I like ship design, but prefer to focus on just adding core components rather than jewelry) the components listed at the top (e.g. those placed on the ship) are typi
Just recently re-installed GalCiv II CE (no add-on packs) 1.50.135 and noticed 2 bugs that were present back when this game was first released (I honestly have not played it much since release). (1) In ship design, when you try and upgrade a core ship (I like ship design, but prefer to focus on just adding core components rather than jewelry) the components listed at the top (e.g. those placed on the ship) are typically not from the design you just told it to upgrade and instead
(1) more of a bug fix, but when you have the ship list up (on the left side of the screen), it disables all left-edge scrolling. The engine should still react if you hit the mouse against the left edge of the screen regardless of what windows you have open. (2) definetely allow hotkey assignments to be made by the player - just place them in an .ini folder. This allows maximum flexibility for those that are right/left handed and use the other hand for the mouse. In that same vein, p