RTodd

RTodd

Joined Member # 636679
0 Posts 3 Replies 64 Reputation

I can't get as eloquent as the posters to this thread have been, but in perusing the xml files - based on some of the ideas here - I realized you could do the following: 1. The initial colony ship starts out with capacity 100 2. Modify Techtree.xml and add a "colony module" tech; requirement "basic logistics" (for example) 3. Modify GC2Types.xml; add the Tech_Requirement flag "colonization" (the ID name of the colony module in

72 Replies 62,682 Views

/* delurks */ I don't often post to forums, but I have both Galciv 1 and 2, love them both (although I suck at both ), and just wanna add my congrats to the team at Stardock. You've developed a great game and a great franchise to build upon. Kudos to the indie developer.... T /* lurk */

30 Replies 36,294 Views