Cubit32

Cubit32

Joined Member # 6365762
0 Posts 0 Replies 1,109 Reputation

I don't see a need for any particular change in this. Although I think that a distance or fuel indicator would be very handy that turns blue when adjacent, green when close, yellow and red when further. Ofc this indicator should be colored in proportion to the fuel cost.

10 Replies 27,230 Views

Horizontal Integration - Don't harvest ANY primary resources (ie, the one with resource pips) as non-scientific in a won ranked match. (If that's too hard, only harvest from resource pips no higher than low.) Horizontal non-Integration - Don't sell any primary resources (including power) and win. Monopoly Man - Purchase 200k worth of underground nukes in a won ranked match. Why we can't have nice things - Successfully dynamite offworlds 5 times in

14 Replies 56,477 Views

I'm definately for masquarade because I've played plenty of Free For Alls with some success in Warcraft 3 as well as other players. There used to be a time when player names weren't hidden and the top players were getting assasinated constantly just because they were top players. A Free For All is not a good environment in which to allow players to target top players. I've been hiding from 4p automatch FFA because of this because even when it doesn't happen I can never tru

10 Replies 72,041 Views

I have to say I have a very hard time understanding what you write, the font isn't helping me, the paragraphs seem too far apart and I don't understand if you have a precise suggestion in mind that devs could work with if they wanted to. Me not understanding probably is because I'm more used to practical examples whereas you give no suggestions to how what you're talking about may look like in a particular 1v1 or FFA match. I think you're trying to apply real world

36 Replies 119,247 Views

Personally I'd rather that the game gradually trade resources over time, at a rate up to 10 units/s. For example, when a player sells 100 units, the game will automatically slow-sell that resource until 100 units are sold and vica versa. It seems unrealistic that you can instantly trade huge amounts of resources. Generally I'm all for any features that turn the game away from reflexes and toward wit. I'm not sure the devs are going to make any more major changes at this po

36 Replies 119,247 Views

[quote who="pandaroc" reply="4" id="3619821"] e Games played most in beta 10 or 9? Does anyone have something like a discord or Chatchannel for OTC? So many Question and so scarce Info on the game and i absolutely love it. [/quote] I've been campaigning for Soren to make this happen. At the moment I don't think there is anything like this. Steam 1 on 1 chat is the next best option or someones stream on twitch.tv when someone is streaming (not nearly often enough).</p

9 Replies 16,252 Views

I'm all for giving the player more options in regards to auto selling buying, and other automated things so long as it doesn't necessarily make things more complicated for the player who wants none of that. As it is the learning curve for the game is fairly steep already. I believe ctrl or ctrl shift click sells all of one specific resource, this is particularly useful when you want to sell all profitable resources but not the cheap resources which you have stockpiled.

36 Replies 119,247 Views