Brad Interesting game, not quite fun yet but has lots of potential Bugs 1. Having to remove the DSS files before starting is a pain.. and still I have troubles getting it to load reliablely 2. Still have some random freezes and crash bugs. 3. Minor typos and in several cases the text was too long to be display e.g. Joeuser.com 4. Alt Tabing game during creation crashes Performance issues. 1. There is a con
strollen
Starship quality bonus from inital planetary colonistation have no effect. I have two planets one with a starship quality of 20% the other with 42%. When producing Battle Axes (2/5) I would expect the Axes to be 2/6 and 3/7 (weapons and defense stats are 20% and 10%). Instead both planets produce 2/5. ~SDC~
I think this is still a bug. In 1.02 I had a planet with 45% Quality bonus and it built the ships from it had the same stats as other ships with a shipyard, medical research. In this game 1.03.054 I have a +20 Planet and there is no difference when building a Dreadnaught (there should be at least 2 more attack and 1-2 more defense). All the other starship qualities improvements work, shipyard, ship foundary etc. but not the planet bonus. :-( ~SDC~
I am glad somebody started this thread it is one of my biggest objections to this game I find that battle hammers + grav accelator and diplomatic translator is a pretty easy victory. Even at genius level. I think the speed is the big problem, couple with the AI not really doing a good job in massing its force for an attack. Here is one solution. Create 3 classes of ships and have them gain movement at different rates. For example. Speed 0 ships gain .5 speed/engi
Let me add another vote to the don't spend the money side. I set my output to 100% at the beginning of the game and never lower it so I am always running an deficit (trade, tributes puts me on the positive side). The penalty would be that you always lose the free production. So if a planet social spending is (8+2) and you set productions on nothing your expenditures would be reduced by 8 BCs. So you would be giving up 2 free social points. I ideally would like to see this appli
Maybe I don't understand what is going on with Starship quality but there seems to be a bug or at least something is wrong with the manual. 3 planets within a few turns built Battle Hammers (5/4/ 90) Planet 1 starship quality 5 Planet 2 starship quality 20 (shipyard, medical) Planet 3 starship quality 62 (42% special, shipyard medical) Stats weapons 88 defense 103 hitpoints 72 Final stats for Hammer on planet 2,3 and Atk 10 Def 8 hitpoints 154. I think planet 1 is t
43. I vote for toggle switches and the IMASI. Those darn cassette on my Apple II were way to unreliable. My first space game I played was on a programmable HP 45 calculator, a mere 28 years ago... ~SDC~
JavaScout Terrific service you have done for the community. Thanks a lot. One question, I notice some of the techs like High Density metals give a +10 to economy but the game research tree doesn't say they do. Which is correct?