Tekkor

Tekkor

Joined Member # 635804
0 Posts 2 Replies 1,320 Reputation

I have to agree with the issue of being able to see the factions research. I also like the idea of it should only be shown if your in an alliance perhaps. If anything...if you not in alliance maybe only show what area they are researching but not the specific research. So in like you have people around their city...you can see they are conducting some sort of "Magic" research...but do not know exactly what it is. Just another way to do it.

11 Replies 4,156 Views

Well done and I am enjoying the game a ton. Ive been trying to get the word out as much as a small YT Channel guy can...by putting videos up and linking them on Steam forums and other places etc. If a ton of little guys like me help......well....every one counts. If you have a friend...let them know. Heck you can link them to my videos if you want ( http://www.youtube.com/user/TekkorGJC ) or to the great ones by Stardock an

58 Replies 195,938 Views

Not to change the direction of this thread...but Frogboy you mentioned a couple pages back about one thing you were unhappy with was the tactical combat. Which for me was for sure is something to me that just feels very unfinished for some reason in the format it currently is in. I would like to make a suggestion.... My suggestion would be to look at something like Disciples 2. Not the Disciples 3 as it changed the system. In Disciples 2 the combat screen had your forces in se

131 Replies 267,615 Views

I have to echo some of the statements of someone earlier in this thread. I think some of the "confusion" as someone put it about if we are all playing a different game comes from several factors....the least not being different computer specs. I got the game a couple days after launch...the same day the 1.05 patch I think it was went live. Im playing on a pretty high end system...actually a laptop...but its one of the ASUS G73 gaming laptops. ( i7 Q 720, 6gb ram, ATI

98 Replies 102,090 Views

I just finished a somewhat puzzling AI game as well. I was probably around turn 125. I had been going back and forth with one of the AI's. He declared war. Took my third smallest and newest city. So I took it back a few turns later. Then I hit one of his cities and won a decent battle. Then I pushed my luck and hit another one of his cities.... The pre battle thing showed me having a overwhelming advantage so I tried auto resolve and somehow I lost lol. But my Sov it said got awa

17 Replies 7,362 Views

Yeah it is a bit...awkward. I think they need to change it where the population gets cut in half upon capture or something similar and in regards to current buildings/structures etc...They should probably just cut that in half as well. Say if it has 4 drop 2 of them at random to "Battle Destruction" or sabotage or whatever. If they want give a skill under the Civ tree or something perhaps that increase the chance you keep more buildings on a city capture even.

19 Replies 12,454 Views

I was also saying the same thing last night after I finally got it and downloaded it. I played for almost 3 hours and had no problems. I played again today for about 90 minutes or so. Again...never saw anything look broke. Also....I played a easy difficulty sandbox game today (to try and continue learning the interface etc etc. I have to admit as well...a computer AI stomped me! Ive been hearing people say the AI is passive and all this stuff....not to me it wasnt. I had built m

26 Replies 21,245 Views

Great so far in the little I played it last night after getting it. I will say I did not experience any of the technical gaffs I have read others having. Perhaps the benefit of not having money until last night to buy it? lol But the game ran fine for me for about 2 hours. I started playing the Campaign to get a feel for the game...struggled with some of the ui interface items....I think the whole action bar thing on the bottom of screen needs a serious overhaul. Its just not intuitiv

125 Replies 402,130 Views

I agree with some of the others as well. I would not make the demo multiplayer. I would leave it single player with: - One map...probably a 3 vs. 3 one. - One assassin choice (Maybe Rook) - One general choice (perhaps Queen of Thorns) - No persistent stat tracking (but of course show end of round stuff) - Enable all the AI choices. - No tournament obviously...so just the skirmish option. This will be more then enough to ge

288 Replies 661,433 Views

In all honesty in light of the issues the OP is right. On the 360 it would have not been having these connectivity issues and the game interface is simple enough you can assign nearly everything to a button on a controller. Yeah...I like playing it on a pc better....but the OP has a point in light of the issues we have had for 2 weeks with connectivity, favor issues, crashes, performance for some etc etc. That said....I really hope they are able to make some better progress here prett

92 Replies 223,303 Views

Have to be honest....Ive been one of the ones mostly defending SD on Demigod but its getting harder to stand up striaght. I have a couple friends Ive talked into the game and its been 2 weeks of hit or miss. I do hope things get resolved quickly. Also I would recommend getting a few new maps out if your looking at anything beyond the obvious game fixes adn connectivity items. Maps would be the easiest thing for you guys to get out the quickest I would think over DG's. The game really

102 Replies 93,679 Views

[quote who="Riggamortis" reply="22" id="2165229"]The problem with making 2 seperate queues, one for teams, one for solos, is that you are effectively splitting the player base more. If you think it's a bitch getting in a game now, wait till they do something that like. Besides, like i said in another post, people are already doing teams in pantheon, it's not that hard. Just all play as dark or light and click the fight button at the same time and voila, team pantheon.[/quote]

98 Replies 210,133 Views

Yeah still the same thing going on as Jaradakar says above. last night I tried to join about 5-6 games again...I would get in. See other people. Would even connect to a couple of them. Then eventually get the "Youve been kicked..." message. Prior to the last patch I was able to join games without much problem. So this has made it worse for me at least.

22 Replies 10,858 Views

[quote who="XplosivMenace" reply="16" id="2164061"]bawahah(Nailed me spot on there hilarious) ya it is one hell of a text blob man that sure looks alot different on my phone while im riding the train home drinking.. apologies for nonesenless blobber.. i had read in a previous post by you trekkor no less than 2-3 days ago that you had not yet even played online. And you suggested they develop a dual pantheon for ranoms/teamplay. All im saying is that from being in the video game industry.

98 Replies 210,133 Views

Of course......who knows how accurate any of that is.....I mean look at the leader list for Light side. The guy in 3rd place has 0 wins and 0 losses. Errr....yeah. [e digicons]:dur:[/e]

12 Replies 37,511 Views

All the stats are wrong to be honest. It got hosed after they did that one patch on Friday. Half of them are not reporting right and the other half dont report at all. Heck all you have to do is look at the Pantheon leaderboard ot see problems as well. You got guys who are like 0 wins and 0 losses ranked 18th...lol. Its all messed up.

12 Replies 2,378 Views

[quote who="Frogboy" reply="15" id="2163386"]Thanks guys. If you guys want, we can keep doing these updates even after connectivity and things get addressed. So we could show meetings where we discuss new demigods or how to implement new match making techniques or us and GPG discussing new items and player suggestions. I just worry you'll get sick of seeing these posts. [/quote] That actually would be pretty incredible to be honest. Be

67 Replies 94,813 Views

[quote who="NickJames" reply="4" id="2163365"]I just played a game after the new patch. It started well. Near the end it froze, I thought a player had dropped. It hard restarted my PC[/quote] Ouch thats not a good fix. Seems weird the patch would have caused that though.

24 Replies 8,628 Views