darrenl

darrenl

Joined Member # 635784
2 Posts 4 Replies 302 Reputation

Hey all, Looks like I can even start the game up. Here is the debug.err: [code="html"] DebugMessage: Version 0.298 last updated on: Thu Apr 8 16:22:30 2010DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: *********DXDiag info follows.*********System InfoTime: 4/10/2010, 09:00:51DirectX Version: DirectX 11Machine Name: DARREN-PCOperating System: Windows 7 Home Premium 64-bit (6.1, Build 760

3 Replies 726 Views

I would agree Kermut...the controls do seem a bit off to me. I think that the devs should play Homeworld 2 for a couple of minutes and see what they can do to make some sort of parallel system...that is, if they haven't already done so. Darrenl, I think the guys from Ironclad are some of the guys who MADE Homeworld <img onload="setImageSize_onLoad(650,this);" s

10 Replies 5,063 Views

Hey all, First...you promised this game wouldn't be fun and it is...shame on you Second, I'm wondering if anyone else would like to see standard naval ranks be given to capital ships instead of a level number as we currently see. I would suggest this list: - Ensign - Lt - Lt. Cmdr - Cmdr - Captain - Rear Admiral - Vice Admiral - Fleet Admiral I kn

11 Replies 6,253 Views

I would agree Kermut...the controls do seem a bit off to me. I think that the devs should play Homeworld 2 for a couple of minutes and see what they can do to make some sort of parallel system...that is, if they haven't already done so.

10 Replies 5,063 Views

The game looks really good for Beta 1..I can't wait to see how this one evolves. A couple of things though: 1) the tutorial text box is in an awkward spot on the screen. I find myself trying to manuver around it to interact with objects. 2) asteroids have the caption "recruit" on them...not sure why. 3) camera controls seem a bit too sensitve.

482 Replies 353,154 Views

Hey All, Congrats on making a great game...good job to all of you at Stardock. I'm wondering if we can put some user control into fleet battles. This was probably a design decision day 1, and its probably not going to happen, but I'd love to be able to control the targeting of my fleet. Cheers.

0 Replies 2,359 Views