Lord_StarPilot

Lord_StarPilot

Joined Member # 635665
11 Posts 666 Replies 344 Reputation

I envision Artificial Planets tech as allowing for the construction of something much bigger in scale then a star base. In my opinion, a starbase may grow into a significant city (think Los Angeles or London or Paris), or even a mega-sprawl at the ultimate techs. For the mega-sprawl, I envision a network of related floating facilities in the same local region of space, mutually cooperating in the fashion that several cities in a region or small country do. I think for game balance, s

27 Replies 19,668 Views

I really like VagabondNomad's "different council" ideas. Form an alliance with the Yor and Drengin? Create a council so that the three of you can discuss militiary and economic issues! I think a military alliance should be able to agree that they will support each other ships (their range assets are effectively "shared"). Why wait on the UPN? The Altarians, the Torian, and the Arceans in a military alliance? Then they should be able to vote to allow their starbases t

8 Replies 10,585 Views

Pre-orders are charged when they are sent their serial numbers for the product. I was charged the day the first Beta was released. So Star Dock has my money already for GC2. I recall Brad saying that his company funds new work on the existing revenue streams. Any advanced money, such as pre-orders, is just a bonus to the company, and is not something that he ever plans on, as it is too unpredictable to include in any project budgetary planning.

25 Replies 28,109 Views
Reply to Transports in Bug Reports

It's a display not updating minor problem. If you load a transport, and go look at a different world, and then go look at the original, the pop is down.

2 Replies 2,696 Views

Star Bases do not depend on supplies just as ships do, Lucky Jack. For proof, note that star bases have 0 maintenance/upkeep in the actual GC design. That means they are self sufficent. They need food? They build a few farm modules to grow their own. Atmosphere? Not significant. Atmosphere is included in the set up costs, and then loses are so low that I doubt they need regular shipments. Unlike our primitive space stations... which have to ship up Oxy because we can

27 Replies 19,668 Views

You know, you don't need a robotic race to rebel. Just have the creator race go through some major collapse, leaving behind the robots. If the robots have the ability to advance themselves (ie, just need some long laster AI with very large memory capability), they could become fully self-aware and continue their "evolution". And find itself in quite a quandry when if finds it's original creator race, just clawing its way back to the stellar or galactic stage. <BR

16 Replies 31,538 Views
Reply to star creation in Ideas

Oh... and there have been "interlocking" games and game systems. Amiga had a starship combat system that launched a TBS tactical game called Breach 2 whenever you tried boarding... or whenever you tried taking over the world. And a published Star Trek game would launch "Empire" on both the Atari and IBM platforms, so long ago. If you had both games installed. Sid Meier himself stated that he wanted Civilization to launch SMAC (Sid Meier's Alpha Centauri) whe

40 Replies 28,349 Views
Reply to star creation in Ideas

Well, from a product point of view, if someone wants to play SimGalaxy, they probably don't want to spend a full day to upward of a full week (largest map sizes) just to "unlock" that mode of play. Think about it. If you want to play SimGalaxy, you'd rather start up SimGalaxy and get into the fun of that sandbox. So, due to that behavior, from a product maker's point of view (ie, Star Dock), it is better to make 2 seperate games. This allows for minimizing their cost

40 Replies 28,349 Views

Hyperdrive didn't allow for actual instaneous travel. It allowed for travel between any 2 points, at 10x the speed of stargates, for much much cheaper then building 2 star gates (one at your start point, one at your end point). Plus the convienence that you could just go, and not have to wait on the end point gate being built before you could travel there. That's what the backstory clarifies.

45 Replies 29,730 Views

According to CariElf, there are people living on that ship. All you need are people. People have revenue. People generate revenue. Tax them. If a colony ship really is a flying city, then that means there is an economy happening on that ship. That means there are things being produced, bartered, and sold. Therefore, every colony ship should generate revenue. Of course, there is a question of if the ship generates its own food, or has to have that su

26 Replies 24,663 Views

But star bases will be included in the game. So as long as a race has a star base, it has somewhere to supply its ships. This means that technically, a race isn't eliminated from the game so long as it still has money and a range source (somewhere ships can be range supplied from). So, conquer all the Drengin worlds, and they are still dangerous. Until you hunt down all their star bases, or they can no longer pay the upkeep on their ships. Would tha

27 Replies 19,668 Views

CariElf said: Also, the idea is that they use the colony ship to make their base of operations on the colony. The colony ships are like flying cities that then find permanent homes on their new worlds. If colony ships are flying cities, can't I get taxes from those citizens? <img src="http://images.stardock.com/g

26 Replies 24,663 Views

Fuzzy, I've played galaxy conquest games that had that feature. It won't help with GC2. GC2's start for any new world is very slow. It's plays very similar to Acsendancy, for new worlds. The only significant difference in colonizer usage and new world development is that in Acsendancy, you can refit your colonizers for much cheaper then building a new one... in GC2, your colonizer is a one shot ship.

26 Replies 24,663 Views

Range is currently based on influence-ownership, rather then on your facilities. So you need to create influence to let low ranged items to travel anywhere. You need lots of support modules on your ships to go a fair distance past your influence. Colonizers and transport craft need a several support modules (min 2, but more is better) to go where you usually want them to go (outside your influence/into an alien civ's influence). (Note: This is for Beta 1.)</

7 Replies 10,406 Views

Well, there are the resources and whatever else they add to the screen. Having extra info for new players and the forgetful would be a kindness. GC1 did have that click on anomoly or resource and it would say things like "send a survey ship here for a chance of something interesting happening" or "build a starbase here to increase your military capability" type info. Very useful. And if they stick in various terrain and new wreckage anomolies, it would be ni

25 Replies 17,787 Views

Zippo342, , it is true that they are their own boss. Last thing we heard from Brad and his people, it's their non-game tools and products that are their current main revenue streams. The games are just fun things that happen to pay for themselves with a little extra at the moment. So, what happens with the games, good or bad, isn't a big deal as long as it doesn't carry over onto

18 Replies 19,791 Views

But currently, you cannot colony rush. You don't have the production capacity! You have to build up your factory base. I don't think that is going to be changed... You do get faster at building colony ships as the game progresses, but you are also going to be running a smaller colony ship then the standard one. Cheaper, faster. But at the cost of carrying less people. It is quite possible in GC2, currently, to not be able to fill up a 2 pod colony s

26 Replies 24,663 Views

Vags, you brought up the old subject. I don't know why, since it was over a month old when you did that. I thought we had settled that issue on equitable turns. It seems you want to project yourself into a fantasy world centered around a few ships that you find interesting in your GC games. I want to play the game, and am willing to accept the odd game construct if it means I get to spend more time playing the game. I think that's why we are staying at logger heads. Reviewing a few of t

37 Replies 31,112 Views

Zippo342, You can find literally tons of iron in just a few asteriods. If current science is correct, there is plenty of these to find everywhere, including between stars. So you can locate a handy bit of tossed out material, containing whatever you need (if basic elements or composites of such), pull up to it, harvest it, and process it. It's not something we will be doing soon, but it is something on NASA's actual projections and planning out at the 50 to 75 years down the road

62 Replies 40,602 Views

So you don't think cultural should be included in games like GC and Civ? It's just a mechanism to have worlds rebel over, and to provide a means to take over opponent worlds without invading. And there have been instances in history where cities have decided that they wanted to be part of those people's empire, rather then what they are in currently. Most of the time, that started a war, if the new empire wanted to keep them. Romans employed this approach on

10 Replies 9,702 Views

So far, a tile has a maximum effect it generates. For instance, a basic factory can generate 10 shields, when you spend 100% on military building. As GC players tend to play around with their spending split, the actual yield will generally be less then maximum. As for the higher/more advanced buildings, currently, we only have upgrades for StarPort. That works by REPLACING

5 Replies 6,597 Views

I've noticed that sometimes, the tool tip showing a world's Class doesn't match the world's listed class. I presume that the tool tip is showing the "fully formed" number, as it is always equal to or greater then the world's listed class. I have also noticed that there is only one 'formable tile on worlds that have yellow tiles. I wonder when multiple yellow tiles will make their first appearance?

5 Replies 5,862 Views

Star Dock is its own publisher. No outside force that tells them that Date X is set in stone, and whatever they have, ships. Makes a big difference, being your own boss.

18 Replies 19,791 Views