ships to prevent an invader from just sending a really big rock at the planet... you know the basics.
Lord_StarPilot
Humm... anything that results in more guns for bigger hulls. I think.
at is a tile building/cost issue. And we haven't gotten our orbital tileage slots at this time.
t its a different business model. If GC2 sells primarily through Wal-Mart and Best Buy and other retails, then I agree it would be wise for SD to include the advanced topics inside the game, or at a minimum on the CD.
I think he wants things to stay consistant across hull steps. Step up in hull size, have more space for guns.
nimal system to handle ship logisitics to a more detailed one in handling ship logisitics. One that the AI can handle well. Otherwise, the fun of GC players will be lessened or even ruined.
ying who is which civ).
customer base to sell a MP expansion. Then you'll get your MP... and the next rev of GC will probably have MP to start with.
heir techs.
want such in depth info, adding in a basic "encyclopedia" feature covering that in game would be better then to make it context sensitive. Less resource intensive, easier on Star Dock to maintain and update.
avorite designs of the past. Still, I'm looking forward to ship design.
hat isn't to say that Mars doesn't have its own pluses, but based on GC tech, Jupiter would be more useful to a space faring society then Mars.
o be a candidate GC2 just in need of some final play testing will be in for a shock.
I remember you, Rah. I suppose it isn't surprising so many of the MoO3 interested are here.
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something, and once it can no longer build/form tiles, it will then upgrade existing facilities, based on its queuing order. Mind you, this is a wild guess on my part, we will have to see how the actual system works in game.
) or whatever.
Er... what was new in MoO2? I don't recall one thing new in MoO2.
hen it will be a small overage for more but smaller worlds to be equal or better then big tile count worlds.
ry new things. But Brad and his people do occasionally update it with an newer strategy now and then.
w extra credits, the only involvement from you was sending out the initial colonizer/constructor, and assigning that world/base to a governor.
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But Brad... they don't want the AI to change. Just give the players a way to better exploit the game. You know, to make it more fun.
ould be pressuring Brad to hurry up with that project.
! It's turned into that kind of week.