I'd like very much a Strategic MECH game, with a little bit of RPG for the major characters, and a Turn based game for the tactical battle part.
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I'd like very much a Strategic MECH game, with a little bit of RPG for the major characters, and a Turn based game for the tactical battle part.
Here are my modifications to slow down the early colonisation rush: - Cost of Colonisation module increased from 35 to 70. - Maintenance of Initial Colony module increased fom 12 to 20. - Range of LifeSupport modules cut in half. - Income from Money anomalies cut in half.