Habadacus

Habadacus

Joined Member # 634191
4 Posts 28 Replies 347 Reputation

Nevermind. On closer inspection it appears it was just the event where you have to fund galactic celebrations expiring.

1 Replies 1,487 Views

Not sure if this is a known thing, but I just loaded a game where I was playing a custom race and was at 80% global approval. When I hit the next turn button, it plummets to 33% and all the worlds of the other races I can see have frowns over them too. There was no event dialogue or anything obvious that I can see to cause this. I have the save if any one is interested.

1 Replies 1,487 Views

Think of it this way, if you get a good combo advantage of weapon/defense and win a battle against the AI, with cheap upgrades the next turn you could be facing an entire fleet of AI ships configured just to right to beat your winning design Currently, it takes at least 1-2 turns to upgrade a ship, so this would not be possible. I'd be more tha

35 Replies 35,999 Views

Cool idea. Maybe a building you could build, a "Starfleet Academy". Ships in orbit above the planet would gain XP up to a certain cap. This would enable a relatively peaceful empire the chance to compete with the experienced fleets of a war-like race.

1 Replies 4,988 Views

Not sure the answer to your question, but I agree something is off with the calculation, and it's a problem because the AI treats based in large part based on your military strength. My First game I put off building military ships until I had what I considered worthy tech to put in them. The AI went at me like white on rice. My Second game , I went the opossite route, and put 1 attack 0 defense small ships in all my worlds ASAP even though they sucked spaceballs. Not only has any AI

3 Replies 3,487 Views

I noticed the Quick Build list bug also. I'll design a barebones ship just to get the jewelry just right, name it "Predator" and save it pending future research. Then I'll go back and use the upgrade feature, add components, and overwrite the design name with the fleshed out design. It will ask if I want to replace the design, but for the rest of the game whenever i look at the quick build list I will always see two "Predator" designs, the barebones one and the real one. Makes a feature designe

2 Replies 4,429 Views

Here's an interesting counter idea: How about a Starbase module that jams sensors? It would create a field around the starbase (radius depending on tech and overall balance) that was permanent fog of war, except for the basic "visual" range of any ships within the field. That way both you and the AI could cover strategic areas from sensor spam. Could be a fun addition, and opens the door for lots of surprises.

19 Replies 23,799 Views

Definatly depends on the galaxy, but i really love it when i have a minor in my space cause it gives me a stable trading partner and make it easy to line the route with +trading starbases. Plus they make good low-maintainence pets, and I like destroying the fleets of those who would despoil the pets of the Emporer.

37 Replies 24,525 Views

Here's something I'd like to see in a future version: When setting up a new game, allow the option to make all planets of equal value, perhaps user defined. This would force all habitable worlds not in the home system to have uniform PQ and perhaps a uniform distribution. A race getting a high quality planet has an unfair advantage giving the randomness of their availability. I hate to learn after hours of play that I am going to lose or win, simply becuase the random gene

0 Replies 2,680 Views

Build troop trasports and load them up with the malcontents and let them languish in the cold vacuum of space and contemplate the true meaning of unhappiness.

2 Replies 2,374 Views

I think the problem lies in your +300% farm. Food doesn't make people happy, it just creates more people who in turn create more unhappiness. At your tech level a population of anything over 20 B on any planet is going to become unruly. Later when you get upgraded entertainment centers, and you get the stock market economic building which provides a 10% boost to morale they might become more manageable. However it seems that no matter what you do populations gradually grow more and more unhappy.

7 Replies 9,795 Views

There are not enough techs and each tech in the early game is too important to allow their free exchange. The lack of technical specialization that results in pooling the techs removes much of the 'personality' from the AI races. I'd rather see one race specialize in manufacturing, one in weapons, one in planetary improvements, etc to reach their goal, than see everybody with everything from beginning to end of game. I'd hate to see tech trading gone completely, but I would like to see the AI ta

54 Replies 37,190 Views

Seeing as no one is posting here except people who are having trouble I thought I'd buck the trend and say I just bought the game and D/L'd it in its entirety (core game that is) in the time it took me to reheat and eat 2 slices of leftover pizza and pack and smoke a bowl. 300+KBS D/L rate the whole time. Now I'm going to start it up. Talk to you all in a month or so.

2 Replies 6,539 Views