Nirvana_CN

Nirvana_CN

Joined Member # 633820
9 Posts 24 Replies 8,940 Reputation

I have the same issue when ALT-TABBING. Happens everytime. ------------------ System Information ------------------ Time of this report: 6/12/2010, 16:34:21 Machine name: DRAGNIPUR Operating System: Windows 7 Professional N 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909) Language: English (Regional Setting: English) Syste

7 Replies 1,877 Views

Also, this is the first MP game i have seen that allows different versions of a client to be used. Surely with a game with a small community like this, its better to either force all to have the patch or none, as fragmenting an already small playerbase seems counter productive to me, and a very strage decision to make in an online Multiplayer game. I can understand having alpha/beta's available for SP games such as Galciv, but this decision is one that has led to me having no-one to play agai

35 Replies 89,792 Views

Careful of this patch. I now Crash with an unhandled exception a LOT upon launching games. I join lobbies super fast. The game starts, but they freezes and i have CTRL ALT DEL to get out. I no long crash when "Failed to connect" shows, but on launch of the game, well 5 games played 4 crashed when the host launched, one worked perfectly. Also note most dont't have the patch, so there is almost no-one hosting a custom game, and Parth games seem to b

35 Replies 89,792 Views

Seems to be happening on almost every game i join, each patch you release makes it harder and harder for me to get into an actual game and play :( EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x77ab06cf attempted to read memory at 0x0009000d Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RtlFreeHandle + 4149 bytes ((Unknown)(0) + 0 b

73 Replies 116,214 Views

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1006d0a9 attempted to read memory at 0x71058000 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: TickCounter::QuerySystemTick + 31609 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: ImplCVPInterface::OnIs

73 Replies 116,214 Views

Over 8 hours and counting now. Im feeling a little sheepish i made my friends go out and buy this game this morning now!!

42 Replies 18,749 Views

I think your Stardock Overlay needs to have an announement panel, as your game servers have been down for 4-5 hours so far, now its not a huge deal for US customers, its lunchtime here in the UK/ Europe and fairly full of people wanting to game who arent really sure whats going on and why nothing is working. An ingame announcement panel would re-assure people it is being worked on at least.

7 Replies 1,829 Views

At the present i can only say 6.5 is a fair score. this is a multiplayer game in which thus far the multiplayer barely works. You cannot blame the reviewers for reviewing the copy you sent them, when you sent it to them. When the game works, its a clear 8-9 /10 game, but that is very far between, i spend hours trying to get just one 20 minute game to launch. I love this game, as i do all stardock games, but this one was released way too soon in my opinion, now you can b

109 Replies 418,605 Views

Played about 10 games in the last two days, with relative ease. However since i got the new patch a few hours ago, all i get is "You have been disconected from the NAT Facilitator." Every single time. Its not my kit, it worked fine pre patch, in fact i played 3 games just before the patch kicked in. Spent two hours trying, i can no longer connect to custom games, skirmish or pantheon, all will come up with this error after a few mins of tr

0 Replies 672 Views