I thought PQ26 was the highest you find and any higher would be result of PQ bonuses.
Straywolf
Hm, if that is the case, then the PQ26+50% research would be better since it would a shorter amount of time to build up and have less maintenance cost.
Quick question, For these type of research juggernaut planets, which would be better? A PQ38 planet or a PQ26+50%research planet?
Yes, I think my play style so far has been same as Purge describes. The one downside is so much micromanagement of your constructor fleets as they pop up on the 20nth turn on some remote planet. Of course having fewer production specialized planets that pump them out faster would mean less micromanagement. So I suppose you can only specialize later in the game since you will need to start each planet up with at least two factories to get any buildings up in the first place, then decom
Oh, perhaps I have been specializing the planets incorrectly. I've been farming on the high PQ planets thinking that they would eventually reach a higher pop cap (a few have 20-30M). For my PQ 10 planets, I usually put 2-3 research, 2 industry, 2-3 market, morale, farm and have them pump out constructors. I was lucky enough to grab 7 planets in the same sector and put up a 4 starbase econ array there. As for trade goods and achievements, I've been on top of them since I just buy them
Hi guys, I'm a long time lurker and huge fan of this game since Galciv1. I have read a few posts where some of you vets say you can generate huge amounts of income with a good economy (50-100k bc per turn even??). Is that really true? I'm currently playing Crippling, largest size universe, abbundant everything, normal tech, custom race (+20 econ, +20 morale, +10 research). I've managed to colonize about 30 planets and developed most of them without getting into a war yet sin