[quote who="GoaFan77" reply="3" id="3584846"] Quoting gareth_lol, reply 2 Hi and thanks for your response, I will look into the other thread and using the other ability as a base, however, for now let me explain that I am aware of the ability having no damage and only defining weapon effects, if you see the wall of text [e
gareth_lol
Hi and thanks for your response, I will look into the other thread and using the other ability as a base, however, for now let me explain that I am aware of the ability having no damage and only defining weapon effects, if you see the wall of text :P under what I thought I could do I'm pretty sure I only changed from projectile to beam and directed to the beam particles, this code threw no errors in dev and as I said the ability worked, the muzzle/hit meshes work fine just nothing for the
I have this ability TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetWithTravel" instantActionTriggerType "AlwaysPerform" buffType "BuffAsgardBeamsCapital" targetFilter numOwnerships 1 ownership "Enemy" numObjects 5 object "Titan" object "CapitalShip" object "Frigate" object "PlanetModule" object "StarBase" numSpaces 1 space "Normal" numConstraints 0 range<br