nodthenarb

nodthenarb

Joined Member # 6161314
1 Posts 4 Replies 1,278 Reputation

I will be the first to admit, my knowledge on this stuff is pretty basic. I have only really messed around previously with costs and AI values in the tech trees and with racial xml files. A more extensive mod seemed like it would be a fun project while I am doing nothing else.

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Hmm... alright, I give you that one, I guess there is no good reason for it not to be possible other than people said at the time it wasn't possible. And an AI limit makes sense. By "never wants to build engines", I meant I have only ever recalled seeing one engine at a time, and no more than this assumed "default".

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Thanks, I will check out the guide. I thought most of those things were impossible, but then I remembered that one guy got a super project to grant extreme colonization, which wasn't supposed to be possible either. So I thought I would ask. And in my games, the AI never seems to want to use more than one engine, and just piles on weapons.

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Hey there, I recently returned to playing ToA after getting a new computer. Previously, I had been experimenting with modding various XML files. Those modifications were lost with my old computer, but I now feel the urge to start again, and make a serious tune-up for the game. I know a few people have already made some excellent mods to this end, but half the fun is finding and fixing a problem yourself. So I had a few questions, since it has been a while. <p

5 Replies 10,785 Views