Qui-Gon Jinn

Qui-Gon Jinn

Joined Member # 611955
3 Posts 57 Replies 620 Reputation

[quote]Part of it was that I had incredible luck with bonus tiles - one planet had two 700% research tiles, and another planet had one 300% and one 700% manufacturing tile. [/quote] Was it luck? Or perhaps bonus tiles are more concentrated when there are so few planets.

31 Replies 17,073 Views

Er... hello. Hmmm? Oh, no, nothing to post here. I'm just waiting for some friends to pick me up and take me to the airport. I hope It's a big jet and I get a window seat. And not over the wing, I hate that.

56 Replies 175,495 Views

[quote] In other words, starbases need things that give them a way to proactively attack somehow. They shouldn't be able to, and I'm not even IMPLYING, that they should eb able to float off like enormous battleships and devastate the universe. They should, however, have some sort of weaponizing effect with range. Starbases really have nothing going for them in terms of military use. That right there is brilliance. I agree. Military Starbases should be able to be built

139 Replies 35,992 Views

[quote]How about a tax button that is called 100% approval you could just hit this and then don't have to fiddle with the slide bar to find the magic number![/quote] Hmmmm... I realize this is sarcasm, but a good point none the less. I think that I'm changing my mind. :NOTSURE: We should keep in mind cause and effect. We control the cause and see the effect -- as in we set the tax rate (cause) and then see the approval rate(affect). We shouldn't be allowed to pre-set the end result

18 Replies 19,646 Views

To paraphrase one of the technology blurbs in the game: Space is big... really big. Even in the realively modest confines of a solar system, a non-hyperdrive ship is going to have a hard time delivering its impressive package of weaponry if it is in orbit around Earth and an enemy ship pops in out of hyperspace, say, at just halfway between the orbits of Earth and Mars. That non-hyperdrive ship could start steaming its way to the offending ship and would get there at sub-light

32 Replies 15,517 Views

While they are at it they could do the same thing with the production slider vs. income. Automatically adjust production to keep my income at a specific rate -- as much as possible. This could be done via the "Governers" tab. Basically tell your governer to keep your approval at x% and/or income at y. I guess you'd also have to indicate which was more important in case of a conflict (which inevitably will occur) - to keep the desired approval rate up or the desired income.

18 Replies 19,646 Views

The way I always look at it is this: There are ways to get messages to you. For instance, alien races can use their translators to translate a message to you when it suits them, as in a declaration of war. However, they ignore your crude attempts at any formal audience since you lack the capacity to communicate in an intelligent manner in [I]their [/I]language.

4 Replies 3,155 Views

Greetings Lady-Mutare, If I didn't know better I'd say you were a writer. Thank you for a most interesting introduction of yourself into our little world here. I understand your frustration, but I'd like to point out that this forum is not just comprised of geeks who talk about, well, whatever minutiae geeks squeal about in little girly voices. (No offense to geeks, for whom I have the deepest respect and admiration) No, we are a community of gamers who have a wide variety of i

22 Replies 14,557 Views

[quote]I liked Star Trek: Voyager.[/quote] How can you not like a show with characters like Seven-of-Nine? The holographic doctor was also a hoot! Seriously, the show was able to break free of many of the convensions forced on the other series because they were away from Federation space and no longer constricted by Starfleet regulations. Freedom to include all kinds of character flaws (which makes them interesting). Since the crew couldn't just be replaced with a more "fit" cr

46 Replies 47,565 Views

[quote]Unless there's a good backstory line about why it is so comparatively easy to find Precursor relics on worlds that can never be terraformed beyond class 10 or so?[/quote] Easy: Home star is no longer a main sequence star and has changed planetary conditions, global warming due to planet abuse/neglect, asteroid impact, Depletion of natural resources, nuclear holocaust... lots of good stuff here :CONGRAT:

4 Replies 3,959 Views

[quote]he replicates the flute he learned to play in that and it appears in later episodes. [/quote] Actually he doesn't replicate it. That is the actual flute used by the person who's life he "lives" through. It was included as payload in the probe as a gift.

46 Replies 47,565 Views

Looks like a nice machine. The only thing it lacks that I'd want to add is a wide screen display, but it looks like the trade of is a longer battery life. Congrats on your new laptop. By the way, I get the impression you are German, since you used the phrase "I go to University", as in "um Universität".

33 Replies 41,493 Views

[quote]It's a valid strategy on the AI's part, but it'd be far more effective if they just used cheap, tiny hulled scouts for the same purpose. [/quote] Hmmm... Not that I necissarily disagree, but I am curious how building unarmed scouts for planetary defense is "far more effective" than building unarmed hulls which can later be upgraded with weapons.

10 Replies 4,317 Views
Reply to Wish list in Game Talk

[quote]I would also like a new weapons type that is a combination of all three weapons types and there would be the same for defenses[/quote] You couldn't have this type of weapon/defense until you researched all three types anyway, so why not just put all three on a ship and avoid the extra overhead of researching a special combo weapon/defense? [quote]I also recommend that you should be able to combine fleets with your allies. [/quote] Who gets to control the fleet? If it's yo

31 Replies 12,499 Views

[quote]If I have a crappy little planet with a good starship bonus I'll build cheap empty hulls there and then upgrade if I need good ships in a hurry.[/quote] Outsourcing strategy. Brilliant!

10 Replies 4,317 Views

[quote] Does anybody know exactly how the computer is calculating perceived military strength? Is it better to put a small weapon on a bunch of ships, or put more powerful weapons on fewer ships? "total offense + total defense + 0.1 * total HP" was what another had said in a post recently. [/quote] [quote]I dont know what that means. How does that tell me the most efficient way to boost my perceived military strength? [/quote] It appears t

26 Replies 16,028 Views

[quote]Having a hull in orbit to stop lone transports or spore ships is okay . . . but putting armor on a weaponless defender (happening in my current game) doesn't make much sense. Unless the AI is perhaps trying to build a standard design and doesn't have the weapons tech yet. [/quote] Actually it does make sense, from a roleplaying point of view. Perhaps the A.I. is playing from the perspective that this is real and not just a game to be manipulated. If you are going to send lives in

10 Replies 4,317 Views

[quote]I have never really liked Star Trek, though to be fair I did like Deep Space 9. But I wanted to ask what people see in the series? The scripts are simple and predictable (especially the newer series), the story arcs never go anywhere, the Special effects are usually better than other comparative shows but other than that the shows just seem lack luster. When I was younger I used to watch Star Trek voyager and Star Trek Next generation, but i was always disappointed with

46 Replies 47,565 Views

[quote]Is having each planet be balanced a good idea at all? [/quote] To start with, probably. But as the game progresses you will want to specialize. If you have bonus tiles or moral choices effecting a planet when colonizing it can help determine if it should be a research, production, or economy planet. You definitely get more bang for your buck doing this. [quote]What's your strategy on fleet composition? Or do you just build one massive cruiser? [/quote] I try to hold off on bui

16 Replies 9,570 Views

[quote]Greetings to all the old timers, amazing to see my old baby... Still around the old empire is! [/quote] Hello Master Yoda, my old friend. It appears the force has kept the Jedi Republic from falling completly into darkness. I still remember the day I became the first member of the Republic that you founded. Perhaps we will join forces again someday to bring balance back to the metaverse.

53 Replies 30,251 Views

[quote]You can't go wrong with power tools either.[/quote] .....X-( ......| =---|- ......| ....../\ ..._/..\_....--=

10 Replies 19,653 Views

[quote]I just think you should be allowed to put engines on them. Make the expensive and require more techs and stuff, but they are kinda useless to me because I cant stand anything that moves less than 2 parsecs per turn. [/quote] And when the A.I. built a few of these that went zipping through your homeworlds and crippled your empire in a couple of turns, you would accept this as good game play and not cry foul? Every game would degenerate into a race to build terror stars and end the

45 Replies 10,471 Views

- Why does the A.O. (arificial opponent) return the shot to near where my paddle is? This is poor pong strategy and should be looked into immediately! - I have the latest hardware with newer paddle wheel that works for lefties as well, but can't get it to work with this game. Oh and my t.v. is the latest Zenith and we get all 3 channels just fine so don't blame that. (We got a new one because we had to hit the old one the top of it every 10 minutes when the picture went wonky. And

0 Replies 3,245 Views