Going to try this tonight. Thank you for the suggestion. Brian
bpleshek
I don't mind the anticipation after they announce something and tell me that the new game will be available by Christmas 2010. Just the announcement of the announcement. Brian
Don't you love the announcing of announcements? "Mayor calls press conference to announce he is running for higher office." Huh? Didn't he just announce it? "How what you're having for dinner will kill you. Story at 11." We have so many news channels we choke on mediocrity. Stories about boring news items are discussed for 24-hours a day. I just don't understand announcing that you'll have something important to say later, esp
I have a gaming desktop with all the bells and whistles, but i'd like a laptop to play my favorite games while at lunch at work. My current one is having problems. Does anyone have any suggestions? Has anyone bought something recently that works well on both GC2 but also on other games such as Oblivion or FC? I do have a discount from my job at dell and HP, but if there are other places with good gear at good prices, i'd like to hear about it. Specs please.
I used to be able to play GC II on my laptop. Now I am unable to. I am wondering, is it possible that it is caused by a heating issue? If so, does anyone know if those after market laptop cooling stands work? They blow air up into the laptop. I would have thought it would work the other way and blow the hot air expelled from the bottom of the laptop out away from it. Thanks, Brian
i downloaded what looked like newer drivers, but when i tried to install them, it said that the drivers were not relevant to my current hardware. I examined the configuration files for the update and my video card wasn't listed, so i'm guessing that's why it didn't update. Even still, the "new" driver was from early 2005, only a 6 month newer one from what i am using. I'll try running off the battery instead. Tthanks for the suggestion. Doe
I will give this a try. Brian
In order to impliment choke points, you'd need to impliment something along the order of stargates between local systems or warp points such as found in Space Empires V or Galactic Imperium 2. Otherwise, there are no real choke points. Of course, you could build a large quantity of battlestations to make a choke point, but it is otherwise irrelevant. Brian
Kyro, Thank you for responding. Here are the contents of this file: Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/24/2008, 13:32:41 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: PC988720711140 Operating System
Hi all, This isn't really a game bug, but it still prevents me from playing. I have an HP Pavillion zx5000 w/ 2GB of ram. Does anyone have a reason why the game will lock up a few minutes into it. I've tried fresh reboots and still nothing. Any clues? Thanks, Brian
Kyro, Ok, well if you change your mind, please feel free to look up my email address. I'm willing to help. Brian
Can we download the beta and provide help testing if we are a member of total gaming.net? I have plenty of tokens left. Brian
Well if they need another AI programmer, they only need to ask. Brian
Yes good idea here. When can you get this to us, Devs?? Brian
Also.... Perhaps an invasion fleet couldn't attack until another new planetary defense tile was removed, the planetary shield. This could only be accomplished by having a bomber type in the fleet. Depending on your bombing type, scanners, etc, you may hit other buildings or the shield generator. Brian
How about some new techs that can affect ground invasion. One of the options for ground assaults are mass drivers. Why not have an orbital bombing invasion tactic that is based on the current technology in bombing. You'd start with small bombs that do little damage to people or structures. You get more and more destructive until you got to the "nuclear" type bombings which modified PQ as well as were quite massive in damage to structure and population. Then you'd also have precision bombing
Also, New UP laws that make all currently minefields visible to the most basic of scanners under the guise of making the shipping lanes safe to travel. Brian
A minefield is created by a new ship component called the minelayer. Another ship component called the minesweeper is used to remove the mines. The mine layer would automatically lay the best mines researched in the weapons tech. This could either be a new line of tech, or just become a ship part that comes with each new tech(phaser, disrupter, etc). The mines would have FoF(Friend or Foe) recognition and not target allies nor the race that layed them. Consequences of the minefield could be
Perhaps a border skirmish wouldn't necessarily cause a declared war, even if the planet was attacked, changed ownership, etc. It could just become an issue such as, "Why are you gathering invasion ships near my planets?" Doesn't necessarily go to war if you take back what is in your territory. Would add to his dislike though. Would go to war over you taking AI planet in AI territory, but not always in taking AI planet in player's territory. Brian
They do something like this in Civilization don't they? Or was it MOO3 ? Brian
I also think that f an alien surrenders to another power or is completely conquered, a rebellion could happen. Hey! Maybe if you're completely conquered, it'd show the defeat screen then ask you to come up with a new name and country name (both of which have to be different than the previous) and you'd find yourself with a subsection of another empire 5 years later 9with all of the new techs that come with it) and when I say subsection I mean break-away <br/
It would be nice if you were to colonize a planet only to find a unique race there. This race would have its own seperate population that would count toward your planetary maximum if you didn't kill them off. While they are there you would reap greater production capibility or research capibility or better soldiers, etc. I believe that MOO2 had something like this. Would be interesting to see if it or something along those lines could work. Brian
Are there any advantages to upgrading your freighters or replacing them with faster ones? Besides from the fact that they get to the initial destination sooner, it seems the slower it goes, the better when far away for higher amounts and lower amounts for closer to home and it still washes out. Comments? Brian
So i've read some of these strategies such as ALL econ, All Mining, and All Research. Are these the only viable strategies that will win a Maso+ game? Can it be won with normal sliders(not 1-99-0), decent colony rush, and proper skills in diplomacy, research, and warfare? Or are these "advanced" strategies just bent on maximizing an early win or a high MV score? Because micromanagement to that degree seems less fun to me. If I must always do the same thing in a game and then after the game