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A long, long time ago, I had wanted to try putting together the 'mother' of all AAR's. The original intent had been to create an AAR down to an individual level and write from that perspective. The final product came out a bit differently. I know there aren't too many Gal Civ forum lurkers out there these days, but for those of you still out there, I hope you enjoy what I've put together. I'll be releasing chapters over the next few weeks rather than spam the entire
On the game design side, I've always wondered why planets have the special resources that increase a tiles food output by 100% to 300%. If even one farm makes things difficult, placing any kind of farm on one of these tiles would look to be all but catastrophic to a planet's morale?
Just got the game here relatively recently, just finished my third or fourth complete game. I've run into both the pirates and peacekeepers. Pirates - no biggie was going for influence victory, had plenty of planets, then just switched to tech victory. Nobody could attack me cause nobody could get through the pirates, and there were a LOT of them, and they were tough to boot. As to the peacekeepers, I expected to be attacked, as they were everywhere, even outside my space. H
That did it (pulling drivers from laptopvideo2go.com). Amazing. I appreciate the support (even though you might have said it a bazillion times before)! Thanks!
While I may be a bit late for the party, I seem to be having similar issues. HP laptop running with a Geforce Go 7600. I've got the most recent update of Galciv as well as the most recent driver updates from HP. At a certain turn, SOMETHING happens and the system hangs. It varies game to game, so not quite sure WHAT it is. Occassionally, if you wait long enough, you'll get to the next screen, but then it stops responding and I need to alt-F4 to get out. The freeze can be reproduced
How about something along the lines of: A mineral mined at mining outposts that was previously discarded as waste has been found to hold properties that increase (insert property here). Mining outposts now increase (insert property here) by a factor of 2,3,5 or what have you.
ch or even randomize which tech gets the increase from game to game.
Wow. Great imporvement. Keep up the good work!
ood stuff here.
to me and really would give the One of the twists? How do you actually use the resource? Colony ships are produces much more quickly than constructors and would claim these planets very quickly....
Checking in.