Once a planet gets over 20B (and thats high) you run into insane morale problems. The only reason why you would ever put mass farms/morale buildings on a planet would be to increase your troop numbers but that rarely makes sense. There are alot of posts out there that go into detail about why you build a single farm on a non farm bonus tile for every planet, some people dont even build the moral buildings and just build more markets and manage morale with the tax level concluding the slot the mo
Jam3
Another "easy" solution that would also get rid of alot of the micromanagement and could easily be implemented in the current game is to get rid of the total industry capacity slider and eliminate all waste. This should allow for better AI as it appears that the AI's main problem is in keeping its total slider set low to improve or maintain its treasury and it falls dramatically behind the human player. I agree with the above poster as well that the research slider should be a 100% slider and mi
I agree with the OP that its overly complicated. Civilization is a much more understandable model, basically GalCiv2 is th reverse of the Civ model. I think Stardock should basically just borrow heavily from that model and instead of the planting buildings in tiles we should see tile improvement ala civ with production and food making alot more sense and the slider only there to adjust the tax rate. Population growth should be based on planet quality and available food plus other modifiers, Polu