Qlord

Qlord

Joined Member # 555046
0 Posts 7 Replies 210 Reputation

As has been mentioned enhancements to the exploration part to give it more of a "going where no one has gone before" feeling rather than a real estate increase. Imho, the Stardock team has really nailed the last 3X's in a 4X game. Great job!!!!! However the exploration X does not seem to have been given the same extensive effort. Many good ideas have been posted, such as putting the resources or anomolies on class 0 planets, requiring adva

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In the same subdirectory that holds the save games, delete the *.raceconfig files that were created when you edited the races abilities. The game will create new ones when you edit abilities in the game. iirc there are some downloadable editors that will do his for you. I just use the delete key In the 1.1 beta the population ability starts to have real meaning. It was about worthless in the 1.0 release. Economy. moral, diplomacy, and

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I modify races. iirc the miniiarization and logistics are the two that do not change and you can not when changing abilities within a game. However, using a text editor such as "notepad" the raceconfig.xml can be modified as desired to make any of the races be whatever you like. This has been described elsewhwere in the forums and the modding section. Just be sure and save the original so you can go back to it when you want.</fo

23 Replies 13,334 Views