Well, what I do is simply decommission some factories. Usually, I have to do this anyway to make room to build super projects on my most productive planets. I won't decommission factories on bonus tiles though. A couple of those are sufficient to build things. I tend to help some of my newer planets by buying the first factory and letting them work on the second factory for a few turns. The very advanced factories are extremely expensive so I want
Yrth
About my post with the Terrans...I forgot about the starting techs. Terrans start out with +10 Social and +5 diplomacy due to a couple of their techs. Geez. Of course, never read them because of how the science screen is. You have to go to "More" to click on them, then to "Less" to see the description.
OK. I started up some games to actually look at the numbers and not only do the bonuses not work, it appears that some of the selected abilities do not appear. (Now, forgive me for leaving out percentage signs) As the Terrans with Industrial party, I was supposed to have Social +20 and Diplomacy +10, but when viewing the stats screen, got +30 and +15, respectively. Not only that, but my military and social productions didn't work out.
Nice post. I had noticed the social production costs when nothing was being built. It's painful to watch your homeword and a couple of other manufacturing planets with nothing left to build burn up so much of your cash -- but you have to leave spending at a certain level or nothing gets built on your other planets. Extremely painful. I almost wish there was a spending slider on each planet that could be used to power down some of the manu