[quote who="Gaunathor" reply="3" id="3449921"] Quoting stiefelss, reply 2Do you have any ideas about what could be going on? No. Based on your description, everything should be working. Could you post your debug.err (right after the error occurs, or else it gets replaced with a new one)? Maybe it contains a clue as to what is wrong.[/quote] The most curious thing happened. Just as suddenly as their techs stopped working, they started working again
stiefelss
It does have the closing tag in RaceConfig.ini. Excluding the custom race, I only have 12 major races, all my custom races. Hivers are the only ones with the tech problem. I checked, and they're the only civ with RaceID 2. Could something else be going on? The Yor tech tree works in vanilla, and I tried deleting the files in the folder in My Documents. Do you have any ideas about what could be going on?
I'm having a problem with one civ and only one civ. The tech tree in the vanilla file is completely untouched, and I looked over this RaceConfig.xml many times in search of faults, but I can't find the problem. The problem is that the civ does not load up many of the techs and doesn't connect many more of them. This is game-breaking, especially if this is the civ you're playing as. I've tried other tech trees, but this causes the game to crash the moment the tech tree is s
I'm having a bit of trouble with the tag on customplanets.xml. I set one planet to be a Dread Lords world, but it (along with all the other modded planets) appear Earth-like. The homeworld of this system is supposed to be red like a Dread Lord world. Fire &nb
I had two lines somewhere. I fixed that a while ago.
I just made a custom race for the game. Everything works fine until I actually go to choose opponents. Not a single one of the civilizations appear, and the game crashes if I ever try to start a game. I tried it with the two test mods, and they do the same thing! The only scenario where this doesn't happen is if I'm not using any mods at all!