Thanks for all the inputs. I could upload the Scramblers here, but I'm still tweaking them. You should make your own version. There's not a whole lot of work involved in creating their techtree, and besides, the more variation we get on this theme, the more chance there is of reaching the goal of creating a version playable by the AI. Personally, I used the torian techtree, and mostly tweaked the Harvester and Healing pool. The
Iggore
[quote who="HighWater" reply="10" id="3320695"] Urgh, I knew the cathedral of valor was bugged, but I didn't remember it was a hard code issue. That really limits modding something ' different... For me priority would be making this race a viable choice for the AI too, and since the AI isn't truly intelligent (but is it conscious? ) that further limits fixes. Giving them economy starbase modules won't help, nor will giving it a bunch of galactic achievements and then tel
I gave them a race-specific Capital City and Initial Colony, but that created problems that are really obvious now, for when one of their planets get conquered. My ultimate goal is to make it AI playable. If I want you to test it, I can just atach the race file on here right? [quote who="HighWater" reply="7" id="3320502"]. As for the book, I just finished it. I feel your representation is off on a few points, but I will not go into that as
Thanks for the "rambling", that was very informative. I never knew the Minors were so laughably skewed due to internal problems. What do you know. So I had a go with these "Scramblers", on an immense map with a maximum of opponents and at "painfull" difficulty. I gave them a modified version of the torian techtree :no economic and government branches, heavy maluses to diplomacy, influence, ships (miniaturization), research (inefficient
Ah, thanks for the input. I just started playing this game again after a 3 years break, and I've never been to much versed into modding. I'm happy with messing with techtrees and ship, but I'm scared of coding. I'll learn about that as I browse these forums, from time to time. About the mechanics of economics; is it possible to offset the disadvantage of having no economic techs, with the advantage of a high population, moral and taxes?
The different alien races in GCII are actualy very similar, in form and function. Now, I understand that it is so for gameplay reasons; you cant have widely different races without making balancing a complicated nightmare. Stardock did a very good job in diversifying the techtrees, the styles and personalities of the different alien species reflect different scifi tropes, and it does so very well. But I've just finished Blindsight , by Peter Watts, a scifi novel which feat
With the in-game ship-designer, it seemed to me that I could have access to a different hull size to customize, only after having researched the propoer technology during an ongoing game. Maybe I remember it wrong. I played that game so many years ago, and I'm looking to buy it again in the enxt couple of days. I'll look it up, thanks!
Is it possible to access the shipyard and creat new ship styles outside of the game? My problem is that it seems like you can only do it in-game, and access to different Hull types is dependent on researched technologies. I find this needlessly time consuming. Thank you!