Tiny bit of questions to help me here, if no one minds. What are the AI values for? Does it matter where I insert a tech in the list, either for the main tech list or the race? Does the changelog contain every single change? With the bigger mods I know sometimes it's hard to keep track. How do I merge or separate techs? You had said you planned to do so for the colonization techs, but until the next version releases, I might see if I can do some myself. &nb
Glow90
I meant how, once you obtained the good or evil tech, the new techs received are lined up nicely in the screen, if a bit too spaced out.
Neutral tells me it gives weapons and defense tech as well, but I dont see any. I assume if you could have fixed it by now you would have, but why does the cheat for all techs seemingly give all not only from your mod, but the original set as well? Do you edit the UI for the techs yourself, or is that done by the code itself?
Oh, thanks.
Just found this mod, so much work...wow. It would seem though that 3.0 was made before the latest update? So I'll wait for 4.0 since you said its going to be released in a few days. P.S. Actually I do have a question I thought of while reading all the pages, is there anyway to disable certain UP events? Namely the trade techs and ban starbase upgrading. Thanks, both for responses and the mod itself, 25 pages certainly does say a lot of your work. Why