Japind01

Japind01

Joined Member # 4837389
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I apologize, I misread Frogboy's "we used TrueType" mention as "we used FreeType" because TrueType is a font definition format and is not directly related to font rendering in any way. I noticed that you haven't implemented Subpixel AA, but that may not be a requirement in this case. It's fun to implement in a shader though. :)

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I'm sorry if I offended you with my posts today, Bradley. FreeType does indeed support font kerning and has done so since the inception of the project. Kerning is a critical part of type layout. For Freetype, the overview here: http://www.freetype.org/freetype2/docs/glyphs/glyphs-4.html although it appears your developer has already found it and the associated API documentation. I see you've eliminated that from

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