Actually, bbr91, there is indeed a version for TA. Anyways I managed to fix it yesterday, Kryo's hull mod seemed to be the culprit. Since I have galciv2 ultimate all I needed to do was edit the .bat to get that feature (main hulls as jewelry) running correctly. So far into my current test game I haven't stumbled upon any cloaked ships hehehe. Oh and I just merged in HRGM (and a few tweaks of my own), this game is so awesomely easy to mod (even easier than civ4 or Fallout 3 or FNV)! Su
ehrik015
Hello there, first things first I have to say that this mod is AWESOME, you have done a great job on this kryo . . . Now that I've said that, I have to ask, can/does the AI use these hulls (as in the the jewelry ones) when "auto" designing their ships? Also it seems that the .bat file only copies certain models as it cannot find the path for others (I have the ultimate edition package, using the TA version of the mod).
Hey there! As suggested, I've tried merging these two awesome mods (Kryo's hull system and Tolmekian's fixes) and so far it works (sort of). Unfortunately I've come upon a rather annoying bug(?), the AI seems to build invisible ships and if I attack them, well the battle goes normally but then crashes when I try to exit the combat screen. I've tried to track down what may be causing this but so far I haven't been successful. So here I am, asking for help. . . Any ideas