I wasn't aware of the 10000bc limit, but then - at less than 1000bc - my trade income is negligible compared to the 28K of taxes. But when I went above 20000bc, the hit on taxes was so enormous, my balance went from a 4-5K surplus right into the red! Oh well, I used that cash to rush-buy the Temple of Neutrality (about 14500bc IIRC) - didn't want to bother with about 80 turns build time anyway, and it gave me the liberty to build it on some low industry planet with no good use for it&
Franton
Logbook of Goy Beorge, first Watcher of the Chameleon April 2229 In spite of continuing hostilities, Krynn traders have established a trade route with us. I had hoped this would smooth matters, but it doesn't. Cho-zin K'Xell, the First Hunter, has reported activities from the Krynn starports. They are building
The Prob with Iconian tech tree is they have no initial econ buildings at alll, and they're lacking the standard econ branch. That means no Econ Capital or markets of any type until some other AI researches and is willing to trade them. Besides, Econ Cap is cheaper than Trade Complex, whereas (adv.) markets are more expensive than barter stations, so it makes sense to build (or buy) an econ capital before markets. But the same is not true for Iconian buildings.
When you look at the production rates, it would have taken 3 years to build one. And in any case, it isn't actually worth building the trade complex unless you have no free tiles left. The Merchant Emporium is five times as cheap to build, so in the same time you build one Complex, for +50%, you could build 5 Emporiums for +70% total. Note that the Econ Capital is cheaper to build than the Trade Complex!
Logbook of Goy Beorge, first Watcher of the Chameleon January 2229 At the end of our second year of extra-karmesian history, the Empire of the Chameleon has extended to 31 colonies. Our population has increased 20-fold from the first breeder that had left Karma. Only the Torians have grown as much, and they actually su
Logbook of Goy Beorge, first Watcher of the Chameleon Octobre 2228 Shortly after my last entry we've finally met the Terrans. In spite of the distance they finally found their way back to us, maybe with a little help from that explorer - we learned that he had made way his back safely, although not very comfortably
[quote who="LTjim" reply="11" id="3238614"] anomaly base [/quote] Did you mean a resource mining base or an asteroid mining base? I suppose it's the former? Or something else entirely?
Sounds to me like the real problem is overextension Guilty [e digicons]:blush:[/e] But then I was only starting to learn TA, higher diff than I wwas used to, and by far the biggest map. it wasn't so much that I wanted to save that particular planet, just that I wanted to know my options, and maybe ways to prevent that kind of stuff from the start. The funny thing is that this problem was preventing me from colonizing two other nearby p
Logbook of Goy Beorge, first Watcher of the Chameleon July 2228 With the new trade installations we could afford to drop our taxes. The new influx of citizens has already partially offset our loss of taxes, and there is still a lot of place available on our many new colonies. We have met the Thalan and Altarians, and were able to
Update: I won't have much time to continue this at the same rate, but I promise I will. I'm currently in the year 2231, I've made a lot of saves and screenies, but the writing just takes time.
At the point I was asking, my military rating was 0, and that other races standing hostile. So, no, p**ing them off any further wouldn't have been a good idea. Besides, my empire spanned about 15 by 10 sectors at that time, and this colony was a new one about 4 sectors removed from the nearest other planet (not counting a similar recent 'bridge head' colony that didn't even have a starport). Just getting constructors there (if I had had any) would have taken half a year.
I think that's correct. Furthermore, after my most recent observations, I now belive each AI treats this differently: I did trade for Xeno Entertainment, and could trade for Space Mining, but both were/are very expensive (and I don't bother about mining). However, I only see SM offered from the Terrans and am pretty sure others have it as well (hard to check though). I did some further testing and found that some techs (including weapons) are considered tradable, thoug
A few questions regarding tech trading in TA: 1. I've traded for a number of racial techs from the AI that according to their description are not tradable or stealable. Is this restriction bugged somehow? Or is it just that the AIs can't trade them, but the human player can? 2. I keep seeing AI techs in the trade window that I would like to trade for, but no matter how much I offer (up to 100+ planets, 10K bc, about 2 dozen techs, and a couple of ships), the AI simply
Thanks for the suggestions, but in this case it was a newly colonized planet, and spending several 5-10K bcs on rush-buying stuff to keep it from flipping would have been way over the top. And building things normally simply would have taken too long as I am running all-labs. I managed to get under 4.0 with population only: sending some transports to ferry over people didn't cost me anything, ao I only had to spend a few hundred bcs to buy a farm.
Logbook of Goy Beorge, first Watcher of the Chameleon April 2228 The Expansion proceeded normally. We now have spread on to 22 worlds. Three Breeders are on their way to more, and another three are on the production lines. The surveyors are working well, too. But the distances they need to travel from anomaly to ano
January 2228 The situation has not improved. Much. We've found more databases, helping with the research, but the barter stations are still quite a way off. We've met the Korx and Dark Yor, but trading with them didn't relieve us much. At least our population is still growing, and so I could slightly increase production. We now have 20 colonies, and the growth in tax returns barely exceeds the growth in cost from those new colonies alone. All new colonies are now restricted t
Logbook of Goy Beorge, first Watcher of the Chameleon Octobre 2227 The Translators are finished, and we were able to trade a bit. It helped cushion the fall of our economy, but I was still forced to halt our production and raise the taxes. I immediately ordered to switch our efforts towards sensors: the galaxy was big, and our Space-Dragon(1) did take way too long be
In my current game I have a few planets suffering from foreign influence. One now has the rebel sign and threatens to flip. The in-game advisor tells me to do something about it, but I am at a loss what I can do. The planet is quite removed from my main area of influence, so building a starbase near it is not a feasible option. The only source on influence I've found suggests that population affects it, but the numbers listed are an order of magnitude below those I see on
@qrtxian: for one I still haven't managed to properly link them... [edit]Ok, found another hoster and got it working. Will add some shots next weekend[/edit] [edit 2]Have been busy otherwise. Screenies will have to wait for another day or two[/edit 2]
Logbook of Goy Beorge, first Watcher of the Chameleon July 2227 We've contacted the Korath who originate from the western cluster, and now, also, the Jessuin. We've also finally managed to finish the research on Xeno Communications and I've ordered selected specialists to work on a usable prototype of a Translator. The other races don't seem to be hostile, but it would be so much better to actually
Logbook of Goy Beorge, first Watcher of the Chameleon April 2227 Clacksman Faer-Dyn sent another report from their new colony Ashen IV in the Twin Cluster. The basic replicators are working. And that is just as well, as there seem to be no precursor ruins on this planet. Otherwise it appears to be a pretty decent planet, and the colonists are starting to relax after a long, cramped journey through the blackness of
Logbook of Goy Beorge, first Watcher of the Chameleon January 2227 Karma is a rather unremarkable planet, but it is ours. There is another planet in our system, but until recently we lacked the means to go there. And now that we can, we've learned about two nearby star systems that also have planets, and some of them look much more promising! There is an asteroid girdle, and we've alread
The big chunk of precursor concrete serving as a table seemed too small to hold the map. And still, Goy Beorge had to squint just to make out the tiny spots marking their position. The Chameleon had always known there were other intelligent species out there. The precursor ruins on Karma were proof enough, and without the knowledge found in the devastated archives the Chameleon wouldn't have been able to build these new space flies - or space ships as that Terran explorer had named them w
In early game, you may be able to build ships that are stronger overall if you mix defenses and weapons. For weapons, it appears that each type deals a minimum of 1 point, so 1 Laser, 1 missile and 1 gun attack would always deal a total of 3 points minimum. I'm not sure if this is true for all versions of the game though - there are official postings stating that damage may be 0. Never seen that happen myself though. The deisadvantage of spreading damage over different weapon type
Yes, just today I read a thread with lots of tricks. That was mentioned as well. Someone even suggested to gift said AI with ships that are standing right next to the starbase to make sure it gets taken out right away [e digicons]:ninja:[/e] There are a few other things that I learned I can improve, such as buying empty hulls, then upgrading them to the full ship, for up to 20% total cost reduction. Or moving a Cargo hull packed with engines to a far-away planet, then upgrade w