UPDATE: Just wanted to apologize on the lack of updates. Life has gotten VERY busy for me lately and I have not had much time to work on EasyMod. I expect that I will be getting some time this week, so I'll post some updated screens when I have them!
hinokata2
Images - Yes, I can do that. Texture - Maybe, if it's a standard image format, which I think they are. Models - Most likely not, as those are 3D images and I don't know of a java library that handles the 3D format used by the game.
Of course! I hate being locked into a particular size. Resize, maximize, or minimize, the choice is yours. :)
In the course of getting EasyMod up to speed, I'm going through all of the game files and I happen to come across this conversation snippet: "Good god, we're just so totally kicking your butts. Now, look at the left and right sides of your terminal and we can discuss a peace treaty. Did I mention you guys just completely suck when it comes to war? I mean really, what the hell were you thinking fighting us? Hello!?". O almost pissed myself laughing at this, yet I've n
Soooooooo.....I guess Stardock isn't going to comment on this thread at all? (yay,nay, or even a firm I don't know would be great!)
Update: I had to go back to square one with the code. You would figure as long as I have been developing software I would have learned by now to design first, code later. [e digicons]:S[/e] Any ways, I have a design plan now and am coding to meet to my plan. I have the much of the base functionality in place but no UI. Stay tuned, I will get this beast released... :)
Thought I would post an update: - Game autodetection is complete (as much as it's going to be at least) - Game failover in case auto-detection fails is complete - EasyMod configuration reader/writer complete - GC2 ini reader/writer complete - GC2 Hints xml reader/writer complete - GC2 Hints editor complete In Progress - Config loading - Project creation - Project modification - Project l
While I may be waaaaay late to the game, I'm working on a tool that allows for easy modding of the game (think rapid development for GalCiv2 modding), but there is some info I'm missing. easyMod will Project Support - Each mod is a project and files are kept together Concurrent Project Support - Allows you to work on a multiple number of mods at once Eventually, every aspect that can be modded via XML, will be available through the tool