Well thats good to hear re the speed increase cause thats why I stopped using it originally casue it was a resource hog that slowed my previous PC down to the point of being annoying. Also on my mind, like others it appears, is compatibilty with Vista...and will it add anything or does Vista negate the benefits of ObjectDesktop...
SEB9
I am a supporter of Stardocks stance on Copy Protection, especially as it fits in with how I manage my PC gaming. After going through - read destroying while playing - multiple copies of the Unreal Tournament Play CD; I've adopted the policy of imaging and Copy Cracking EVERY game that needs a CD in the drive to play. I can put the original media away safely and run with an image, which is also much faster when it comes to data transfers in
Ok, managed to auto-update, now SDC won't start...
I got problems too My SDC crashes when it tries to update itself and if I don't allow it to then it just gives me a blank Games tab and a 'Working' icon that never ends - I've left it alone for more than an hour and still no games listing... Update: SDC updated but now won't run...
I am also getting SDC crashes. I just ran a crash through to the VC++ debuger and it shows a break point at this part of SDCentral.exe -| 63623BC3 mov ecx,dword ptr [eax] |- I'm not a VC++ programmer so it all means nothing to me. This occurred when I agreed to allow SDC to update itself. If I say no to the Update SDC does not crash but it seems to hang when try
Your my hero CariElf
Ok, lets try posting this again... I have noted in my current game, played with the newest version of the beta, that a star system details panel information does not match the star system. The information panel states 3 planets, 2 of which are Habital. The actual system although having 3 planets does not have 2 Habital planets - refer to the merged screenshots: <BR
I have just updated to the latest Beta version and have come across a system that does not match the system details panel. The Panel states 3 planets of which two are habitable. As can be seen in the merged screenshots, only one planet of the 3 is habital. I also note that the size and look of a planet does not seem to reflect its class. The planet Macrus 1 is a case
In my cases, the Done button is always available.
To help clarify the situation: 1. I am using the same Transport each iteration of the Invasion, 2. The Transport has the Default troop level - 2500? 3. Every iteration generates the same numeric results in the Invasion Result Dialogue - same losses for both sides. 4. Each colony invasion differs in the number of iterations required. 5. I am using Tidal Waves as well as troops. I have to rebuild WinXP this weekend - damned SP2 <img src="h
Thanks for the reply Lucky Jack. I have and do play GC1 - I did the beta for that too But in reply to you, no that not what I'm saying - what I have encountered is that I have to go through the motions of invading a colony multiple times - each time the Invasion is reported as successful, I lose either 500 or 590 troops but I don't get the colony window or control of
I have enountered this behavour as well - a system with 3 colonies belonging to another race. I Invade the first one but can never seem to get the range to invade the other two colonies - even after another 20 turns have past.
Interesting situation found with the taking of planets belonging to other races. What I have been finding is that I have to invade a Planet more than once before actually getting a result that shows up outside the Invasion routine. For 1 particular planet I tried to invade 7 times with the same Transport over 2 turns. The Invasion dialogue shows up, choose Invasion type and then go onto the Outcome dialogue and have it update with a Result of Invasion but w
I don't think its auto-colonising as i only ever send my colony ships via auto-pilot directly the the planet.
I am in favor of a research que.
I am still getting the colony crash problem with 0.11b - infrequent now but still... You can change GC resolution in the prefs.ini in the \Data folder
Heres my laptops results at running 0.11b version: Title: ~27 Main: 2.2 - 5.3 Ship Design: 9.9 - 11.5 And its as slow as the numbers hint at Laptop specs are: CPU: Intel Celeron 2.4GHz RAM: 512MB PC2700 - 448 used by system and 64 by IGP Video: Radeon IGP 345M (RS200M) 64MB Display: 1024x768 @ 100Hz (32 bit) Sound: Conexant AMC Audio DirectX: 9.0C OS: XP Pro SP1
Yeah happend here too - I got it back by Alt-Tabbing out and then Into the game and its working fine now. Only cost seems to have been that the anomalies are now a white mess - maybe the Alpha Map of the image?
Well I'm afraid SmartException did not create a CRA file when I next SDC.
Will do - XP Pro is my OS
Ok, will give that a go.
Yip, Reboot dosn't help, and now I also have a qttask error dialogue that comes up for every drive I have; which was not occurring before this last SDC update.
Nakor, its neither - 16/03/2005 02:46am 454,656 bytes Version 2.0.0.1 I'll try a reboot just incase thats whats required.
I can no longer run SD Central after its last update. I am now getting an Entry Point error and it then exits back to Desktop. Here is a screenie of the error message - What is the best way to recover from this?
My monitor is 19" which is why I comment that its not very practical at this resolution.