@Marvin - Not if I make my own tech tree that the AI doesn't have access to. :)
garoad2
Didn't think so. What I think I'll do is try "cheating" by creating an additional tech to use for tiny & small hulls only (by house rule) which costs 1 and takes up 0 space to add the extra needed range... and I'll keep the "fighters" within 1-turn movement range of the "carrier" mother ship at all times. :) Think that'll work? I think it'll have the right effect (sucks for the AI), so who says there aren't carriers in Galciv? :p
I'm trying to create a new tech and ship module which provides a range boost for the entire fleet the ship is within. (With something like this AND regular Fleet Warp Bubbles for speed, you can approximate something like a carrier fleet.) But... is it possible to achieve this kind of effect in game? I'm familiar with the xml file formats & basic tech tree stuff, how regular techs work, but haven't been able to figure out how warp bubbles "work".