garoad2

garoad2

Joined Member # 4628504
1 Posts 2 Replies 155 Reputation

Didn't think so. What I think I'll do is try "cheating" by creating an additional tech to use for tiny & small hulls only (by house rule) which costs 1 and takes up 0 space to add the extra needed range... and I'll keep the "fighters" within 1-turn movement range of the "carrier" mother ship at all times. :) Think that'll work? I think it'll have the right effect (sucks for the AI), so who says there aren't carriers in Galciv? :p

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I'm trying to create a new tech and ship module which provides a range boost for the entire fleet the ship is within. (With something like this AND regular Fleet Warp Bubbles for speed, you can approximate something like a carrier fleet.) But... is it possible to achieve this kind of effect in game? I'm familiar with the xml file formats & basic tech tree stuff, how regular techs work, but haven't been able to figure out how warp bubbles "work".

8 Replies 5,973 Views