[quote who="Maiden666" reply="2017" id="3871236"] But the worst is trading for IPs. [/quote] Seriously. I found I can get several terraforming techs, then sell them to the minor races for tons of IPs and I get my way with voting for the rest of the game. Does buying IPs increase your chance to 'flip' other planets? Or is that just based off of IP production?
Fulano5321
You can try here, though it seems most forums don't like Media Fire anymore and they usually delete the link. http://www.mediafire.com/file/5n5aehc7yaufvhh/COMMUNITY_UPDATE_6-2-4.ZIP/file
I don't remember what the bug was... if I don't write it down there's little chance I'll remember. I'll write stuff down as I come across it. Thanks for the update though, I won that last round easily and just barely started a new one.
Awesome, thanks!!! Ya, this game has hooked me, I've put in 500+ hours in the last couple years. It doesn't require as much planning in the grand scheme of things as other 4x's have so regularly play a round in my rotation. I do see people occasionally asking questions on the Steam forums so players are still out there. I do like it a lot more than Civ 3. Too bad my save can't be fixed, it's about the best starting area I've ever had. :) There was another thing that I was sure was a b
Hoping to catch someone's attention here, but it seems there's a bug in the Drath Legion tech tree with this mod. Either that or I'm missing something. I've got the beta version installed on Steam, then 6.2.3 mod downloaded from above. I researched "Military Starbase Fortification" but the next tech "Starbase Mobilization" is still greyed out. It doesn't mention any other prerequisite techs, and it doesn't unlocking anything else. I imagine this is something that can be modded