GriffinPyros

GriffinPyros

Joined Member # 4460927
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Well, regardless, I would still like to do this mod. If someone is willing to teach me how to set up the models to be converted, I could do it on my own. But I know that's asking a lot. I would like to be able to watch a youtube video on it but I haven't found very good videos covering that.

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Thanks, looks like I'll need it. And yes, there's a Freelancer mod, but I haven't seen any movement in it for months and I don't know if I completely like the direction they're going with it from what I've seen. Hopefully it's just cause it's early pre-alpha. I haven't seen anything of the Homeworld mod but I'd love to play it if it was out right now. I'll have to take a look around. I really just wanted a nice multiverse mod that had all the variou

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I was working on the idea of a mixed universe. I have a story that works, though I'm not sure it's everyone's cup of tea. Right now I'm just thinking Sins, Homeworlds, and Freelancer. Before I go to crazy I need to know I can get the ships converted, otherwise this project isn't going to get very far. Ofcourse other IP's can be added if those working with me would like to see them added to that universe.

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Ok, well, I have next to 24 hours each day that I put into the mod when I'm not eating, sleeping or tending to my wife. I have over 1500 ship models from various games that can be or have been converted to a more user friendly format (mainly the models for ships and structures). I have almost a decade under my belt in scripting for Freelancer and Homeworld 2. I've had a few years work on indie game development teams, beta testing and conceptual design. It's not the greates

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I'm working on a mod that I've always wanted to play. Since no-one else has really developed it, I figured I might give it a try. I'm pretty sure I can do a majority of the scripting but I'm having issues with the conversion of the models. If anyone is willing to convert them for me I can do the rest of the work.

9 Replies 6,558 Views