Sorry to bother you but I have a minor problem, once activating your mod I have the new social projetcs (as intended) and the old (vanilla) ones. It s just a minor inconvinience but I'd be glad if you could help me fix it ;) as this Mod is a really great addition to this game I just recently discovered. (Btw: I have the Steam ultimate Edition) Thanks in advance. Edit: Problem solved ;)
Exidius
Just state that donating doesn t entitle you to anything, I hope ppl in this forum are a bit more mature then a common youtube comment section. Srsly I d give you a few bucks for such great content (and I m even happier knowing my donation enables more content).
19 ;) by the way first post in the FE (just found the game yesterday and oh my god this shows great modability) forum. Mhh I started with Civ IV then played FFH and then some MoM (great submod for FFH) But I played quite a bit of SupComFA and SoaSE (thou they are RTS Games and not turn based).
Very good post, thou having played with the Advent Titans quite a bit I have to say I absolutly love both of them (thou some skills for the Loyalist don t work yet) especially their looks. But the abilities sometimes make me wonder especially both ultimates ... where the TEC Loyalist titan get s a gravitywell ability that buffs AND debuffs trippeling the efficiency of your fleet for some time (+75% recharge / -100% for enemy i think, dunno the exact number atm) The Advent get ....... a planet
you sure you changed ...\Steam\SteamApps\common\sins of a solar empire rebellion\GameInfo\GalaxyScenarioDef ? AND played as Loyalist WITHOUT quickstart ? AND you changed the first template, looking like this : planetItemsTemplate templateName "Template:DefaultHomePlanetSetup" subTemplates 0 groups 12 group &
[quote who="JohnJames" reply="41" id="3100796"]Can you spawn the other new caps and corvettes [/quote] if you know their reference sure, just insert them in the template
[quote who="Nicos78" reply="37" id="3100735"]OMFG can't wait ! But what is point defense weapon on advent titans ?[/quote] little short range Lasers able to target Strike Craft
[quote who="martox1" reply="34" id="3100716"]o how does the vasari no home world thing work or w/e it was lol[/quote] can t enilighten you, this action needs research and i only know how to spawn Titans not how to change race.
The Vasari One really is bigger, but perspective modifies the above screenshot nevertheless, more interesting the Vasari doesn t have to face the direction it wants to teleport. Well probably there will be caps on the abilitys so a few 100 Corvetts probably won t work.
signed +1
[quote who="Greenfrogonafence" reply="26" id="3100676"]Rebel Advent titian+ 100 corvets+ one mine(they die to one mine or loyaltist TEC level 4 GTFO bubble) + one level in Energy Manipulation+ one strength of fallen= (43*1.15)8= 395.6 damage I'm going to have so much FUN with this one......[/quote] So Corvetts SHOULD die ...... well THAT explains a lot :)
[quote who="ZombiesRus5" reply="24" id="3100670"]You can create a mod for them. The GalaxyScenarioDef is always in text format so a quick mod to add those entries would work fine.[/quote] im just not sure if "Phase:Capitalship:Phasebattleship2" is the right reference (probably isn t since it s not working ;) ) , cause i have no experience in sins modding whatsoever
Currently Im trying to get the Vasari and Advent Capital but item "Psi:Capitalship:Psibattleship2" item "Phase:Capitalship:Phasebattleship2" doesn t work,´, and tbh i should be learning right now so this will have to wait till Thursday, hopefully someone else will get it done till then so I don t have to upload all the pics (I hate the Steam Screenshotlinking ;D ) btw:
[quote who="Halos" reply="20" id="3100636"]Did you perhaps try to say gameInfo/GalaxyScenarioDef. ??[/quote] Yeah, sorry was in a hurry. It s of course gameinfo and in the document GalaxyScenarioDef you find the planet templates planetItemsTemplate templateName "Template:DefaultHomePlanetSetup" subTemplates 0 groups 12 group  
[quote who="Timmaigh" reply="14" id="3100602"] Thanks. But "owned" planet? What does that mean? That i have to colonise planet first before killing it? Hopefully not, that would be pretty pointless.[/quote] Well it means you don t have to defend another planet, hack you can still sack an enemy planet and devour it and then get back into your safe zone
Overall the TEC Loyalist is way overpowered compared to the performance of the other 5 Titans and Im not quite sure if I like the Advent Rebel Ulti, at least with rebuilding Titans at their Exp Lvl upon death (don t change this if you want a death penalty raise the cost each time you construct a new one) it s not totally useless. didn t notice the unspent points before .... could be a beta thing, but atm yes they have 3 skillpoints
Finally all of them are uploaded. God i have to remember not doing this stuff 2 days before i have a Statistics Exam ;D
I only have a bit of Total War modding expirience this was no big deal, all you gotta do is change your homeworld starting template found in Galaxyinfo/galaxyscenariodef: change condition type "PlanetOwnerIsRaceNormalStart" param "TechLoyalist" &
only the TECs we know them allready not that important ;)
fAll 6 Titans in 1 Pic And a little comparison of 2 similiar skills:
TEC Titans Rebel and Loyalist <img src="http://cloud.steampowered.com/ugc/487752070094450308/4FA267E15F756EBE6FAD112D7F950F672623E675/" alt="" /
Advent Rebel: <img src="http://cloud.steampowered.com/ugc/487752070094415098/1C314A572CAAF5F9AE27E25F2953E1D2372A8
Advent Loyalist <img src="http://cloud.steampowered.com/ugc/487752070094369419/E1131D7DAADBD
Here is the Vasary Rebel (allready known from capture & hold victory) : <img src="http://cloud.steampowered.com/ugc/487752070094314807/E90F212132BCC0C50D87AB0E5F21BD7D7113379A/" alt="" width="1366
All Titans lvl 1 : Starting with: This is the Vasari Loyalist Titan (seems the least complete one Edit:(forgot this first pic XD) <img src="http://cloud.steampow