Hey Gauntlet, fantastic mod BTW, thought I'd get that out of the way. Probably the result of a n00bish mistake on my part, but for me, mercenaries aren't showing up on the bazaar and when I hire them I don't get the mercenary. Yes, I have all the DLC and yes, I followed the readme. Keep up the good work [e classic]:)[/e]
Wayfarer37921
I'm just putting a question out there: what is your favourite race in the game? I like playing all the races and don't have one particular favourite, but the Thalans and the Snathi Revenge are two of them.
G'day, Been a longtime player of the Galactic Civilizations series since GalcivII (also played the demo of GalcivI), and I must say I'm looking forward to the release of Retribution. As the game is at the moment, it is a good game for keeping my brain active. Looking forward to seeing the return of the Korath Clan, one of my favourite races from GalcivII, and while I was skeptical of it at first, enjoyed the Heroes of Star Control: Origins addition and the races included t
Hey, while playing Legendary Heroes 1.4 which I got as a fresh install from Steam (i.e. uninstalling my older versions, getting rid of all mods, and performing a clean installation) I keep getting this particular BEX error. I thought I should report it just in case anyone else has similar trouble. Problem signature: Problem Event Name: BEX Application Name: LegendaryHeroes.exe Application Vers
Hey, The game's been credited to my account already (I bought the original Elemental: War of Magic back when it was new) but I haven't got a key for the Fallen Enchantress beta. I had bought Elemental: War of Magic under a different email but that email account was since shut down as it was becoming a spam magnet (not to mention Facebook sucks, that's all I'm saying). Any chance of getting a key? Thanks [e digicons]|-)[/e] <br /
[quote who="seanw3" reply="3" id="3031096"]My advice is that you get familiar with the basic tools of Elemental modding with WoM. There are some tutorials stickied here that will set you up with the basic tools. But keep in mind that FE is coming out in a few months. Any mod you make should be for that game, though much of WoM modding will be easily transferred. Nice to see some new modder blood attracted to the forums. I am hoping the new game will increase our numbers. [/quote]</p
[quote who="Heavenfall" reply="1" id="3030981"]You can have a building unlock a technology, but once it is unlocked, you can't lock it again. There are also diplomacy buildings in the core game that allow you to build a particular unit as long as that building is linked to a city. However, the AI handles those extremely poorly when it comes to choosing units. The third option is to make a building produce a special resource, that would be needed to train units. The r
Hi, I've seen that Doctor Who mod and it was a valiant effort by ImpInc; I am wishing to design something of a sci-fi partial conversion a la that mod, except using a self-created IP. My idea is that there would be three major components; a special map resource building that any Kingdom or Empire could use, and two 'sci-fi' factions, one Kingdom and one Empire. The essence of the game would remain much the same as vanilla Elemental: War of Magic, and the sci-