Cari.....that's just beautiful. You guys rock Morten
Asmodean_dk
to the game. Morten
like it to be expensive to upgrade a shipyard to be able to produce capital ships. Morten
which you could wage war on those races, if you were able to convince the parliament that such a war is a must. How that could be done, I'm not sure. Let me get back to you on this. Morten
A thing that I have always found annoying in GalCiv was, that you had to manually keep track of your tribute income. You had no way of seeing what races were paying you tribute, and how long time there was until the payments stopped. This is a thing that I would like to see changed in GalCiv 2. It would be very nice to be able to see a comprehensive list of all sources of income, with information on how much of that income comes from wha
e and maybe eventually a terrorstar. You may do this, but the cost of expanding this starbase amounts to 2000 bc. Is that worth it or not. An interesting choice, in my book. Morten
atus reports. The rest is history. Morten
then. Morten
red areas, and pitch black for unexplored. Morten
adband connection and if they do, they can inherit the server. That will take some really tricking coding. We’ll see how things go during the beta.
/TR> Great news. Thanks. No word on the old reports from GalCiv ? Morten
Brad, the very first thing that made me think GalCiv was going to be a great game, was the progress reports that you posted on Galciv.com every once in a while. I swallowed them whole, and they made for very interesting reading. Any chance you are going to do something similar for GalCiv II? And on that same note: Do you still have the old progress reports from when you did GalCiv?? I would l
Thankyou, thankyou, thankyou, thankyou, thankyou, thankyou, thankyou, thankyou, etc... Morten
One of the things that has kept me playing GalCiv from beta and right on until now is the event engine. I just love the way that no two games play alike, and the events are a major factor in that. Will GalCiv II have a system similar to this?? Morten