Also, turn off anti-aliasing.
CariElf
There was a bug in the AI that was causing crashes, which is fixed for 2.0, but save games from before 2.0 are not compatible and there is nothing that you can do in 1.96 to work around the bug.
We'll look into the crash bug, but it would be very complicated to add the abililty to have persistent governors so we're not looking to do that at the moment.
[quote]Well, I was pretty feisty yesterday. I guess what vexed me most of all was that the word was not shared when the earlier decision to post 2.0 to SDC was changed. I know enough about coding to know that a serious project is a big, hairy mess of stuff that can spawn unexpected problems anytime, anywhere. Working with a peanut gallery outside every virtual window of your shop can't make the job any easier. Apologies for not being more sympathetic while I was being so demanding about a fre
Actually, send in your debug.err and a screenshot to [email protected] And the debug.err is now found in My Documents\My Games\GalCiv2 with this patch.
Before I left yesterday, we thought that we had the update available for EU users. Is anyone still having trouble getitng it?
If you send in your debug.err to [email protected] , we'll take a look at it.
I'd actually fixed this awhile ago so I don't know why there hasn't been an update, but it will be fixed in 2.0.
Please send in your debug.err to [email protected] if you haven't already.
Anti-aliasing does increase the amount of video memory in use and there was a bug in one of the 8000 series drivers released this summer, but since you have older drivers I don't think that you'd have that bug. Turning off the little ships flying around the planets would probably also help.
It sounds like you've got a bad disc. If you put your serial from your disc in Impulse, you can download it directly from us with all the updates.
I can't reproduce this either from a custom race or a custom race based on one of the existing races.
If you used a smaller resolution, it would be able to unload resources that it's not using because not as much stuff would be on screen. If you want to play at that large a resolution, try playing only in tactical mode and turn off the background stars and see if that helps.
It's probably either a bug in the pathfinding or the AI movement code. Right click on the save file and choose send to compressed folder, then attach the file in an e-mail to [email protected] and I'll see if I can reproduce the bug here. Make sure to tell me in the e-mail what I'm looking for, as it's just going to waste my time if I get an e-mail with a save game and no description of the bug and I have to e-mail you to ask what the b
It looks like all the files didn't get installed properly. Try un-installing Twilgiht, reboot, then make sure that the Twilight folde was completely removed. If not, delete it. Save games from 1.96 and earlier won't work anyway, so delete your My Documents\My Games\GC2TwilightArnor folder to clear that out too. Then re-install the Twilight beta.
[quote]I think the point he is making is that part of "working on it" should be doing journals.[/quote] I'm sorry that we're not keeping you informed, but we've got a lot going on here right now and Scott (boogiebac) and I are each doing the work of 3-4 people, and normally we'd be the ones keep you guys informed. Not to mention how busy Brad is! As Brad mentioned in another thread, we are looking to hire people, but we actually don't have any room to put them until w
Hmm...there was a bug at one point with the translation code for minor races, but I fixed that and if they used the correct exe, it shouldn't have been an issue. It could be something in the minor races' configs. Can you please zip your Twilight\Data\German folder so that I can compare it to the last version I was testing with? Send it to [email protected]
For those of you not using the beta of 2.0, you may find this helpful. I fixed some bugs prior to 2.0 but it never went up as an update because the fixes were in 2.0, which was supposed to be the next update. However, 2.0 is not compatible with older save games because of some of the changes that had to be made to the save game code. I had to make a 1.97 build for foreign versions, so I'm going to put it up as a link. I can't put it up as an of
[quote]Problem is, my ideas tend to be a bit too ambhitious - I want to create something big, then some time down the road realize I'd need a small army to finish it. . . . and sometimes I don't have any good ideas at all . Writer's block you might say.[/quote] As I was telling people at Dragon*Con over Labor Day weekend, it's ok to have big ideas, just start with something manageable, like the first level of a game, and make that level feature complete. But before yo
[quote]Btw ,Cari what do you think about the first games coming out soon completely written in managed code? Would you even consider managed code in a future project, lets say in about 5-10 years? The performance aspect comes instantly to mind, but those folks claim they are almost en par with unmanaged code. I couldn't really believe that, when I read about it Do you see a managed game future?[/quote] I'll reserve judgement on those games when I see how they
OK, this is what is happening: The AI personality used by the Drengin, Korath and Yor is not colonizing planets in space where the influence ratio is high enough to cause a defection. So if they started out with a good position, this wouldn't show up as a problem immediately, but as the other races start colonizing planets closer to their space, that would limit which planets are available to them. Since it obviously does hamper their ability to expand, w
I'm having someone look into this to determine if it is in fact a bug or if it's something that Brad deliberately coded into that AI personality (which is what it sounds like to me). If it's not a bug that we can fix, I'll have Brad look into it but he's super busy right now.
The more snow you get in the winter, the better developers you have in that area. That's the lesson I learned from the pattern in which universities were in the top 10 for the ACM programming contest every year. If you're stuck inside from tons of snow, good time to code. :)
[quote]One last thought, while not exactly trying to press another lucky button; Tiles scrambles renaming on surface(s), were you able to find the guilty memory-stack and_or address loop?[/quote] Um I think that CodeCritter may have found that bug before he went on vacation but I'm not sure. &
Are you running in 32 bit compatibility mode? Also try running as an administrator. It looks to me as though when it's reloading the data from disk (because it would have initially loaded the data from your save game) that it's not able to find anything, but since you can load the game initially, that would suggest that it works the first time. If you continue to have problems, please e-mail [email protected] &nbs