Also, why should you win the game just because your ally does using a specific condition that is not conquest? Britain is America's ally, but they didn't win WWII when we developed the atomic bomb and used it, they just were saved from any further involvement since we effectively ended the war. Sure, they got to benefit from being allied with the power that won the war, but they didn't get to claim the true spoils of the victor or use the power that came with it. You didn
mmorley
Hey Borg999 just a note, the AI casts multiple times on spells like Tornado if it has more than one champion who can cast that spell, just like you as the player can do. Having said that I do not know if this is glitched, it very well could be there are still a lot of bugs in 1.2, such as Sovereign disappears when attacking a city (late game) and then after the battle is defeated even though none of the rest of my army is even injured. Sovereign dies whenever I cast Curg
YES! While occasionally entertaining, this random name generator is much more often just stupid. Of course, if the nefarious purpose of the devs was to prompt the player to quit being so lazy and think up a name on his own... well then your plan is working, damn it!
I'm happy to say that the mid to late game issues, while still there and annoying, don't happen as early as they used to. What is annoying though is some bugs that were previously fixed are cropping up again in 1.2, such as attacking a city and my sovereign is already dead and not even in the battle. VERY ANNOYING! I often play on the cloth map only and later in the game it keeps wanting to switch back to the other view instead of cloth map only. Many other things too, such as m
I should add that I have played, or attempted to play, three games all the way through with the new beta (about 18 hours). If I had only played a partial game, no doubt my initial impressions would be much more positive to report here as many other players have been, because there is lots of great things you have done to report. But I am reporting on the entire whole game experience, which remains a dissapointment and fails to feel like an unbroken game. When looking at the big picture, the n
I have always been so excited about what this game is trying to achieve! There is so much that could be great here. Unfortunately, each new beta, while introducing some additional ideas that are amazing, still fails to fix the majority of big bugs that ruin the experience no matter how many great possibilities and potential is there. It remains unrealized possbilities and potential. Now to be fair, a few of the most frustrating bugs actually did get fixed
Frogboy and all devs; thanks for acknowledging my post regarding the game still crashing regularly. Don't get me wrong, I love this game and am glad you are taking the time to finish it right. But look at it from my point of view, from WOM to all three betas of FE thus far, on three different machines, I have had the game crash regularly, like nine out of ten times (usually later in the game) when playing on the largest map with four or more opponents at all difficulty levels, althou
It all sounds great, but what about fixing the main issue of the game crashing before it can be finished? Putting a bunch of hours into playing this great game only not to be able to finish it is soooo frustrating... note my comments that I posted in the wrong thread the other day https://forums.joeuser.com/423812/page/8/#replies also to add one more observation of a pathing bug, it would be sooooo great if you could
Hell yes that would be worth it, once FE finally gets playable without latter game crashing.
Hello, forgive me if I'm posting on the wrong thread here, is there a better place to supply feedback on FE beta 3 version .915? Also, I apologize if I'm repeating issues and bugs already addressed elsewhere. OK, so I'm one of the people that got the free download due to the dissapointment of the original Elemental. I played the original extensively and have played FE all three betas extensively thus far. Unfortunately I always break weak and choose to play instead of find