tmonberg

tmonberg

Joined Member # 4234693
0 Posts 2 Replies 155 Reputation

I have observed this several times Game 1: On the first champion selection you get your two choices of champion. Game 2: If you then decide to start a new game(not logging out of the game), you will see the exact same two champions at that selection. The issue seems similar to that of Wonders gremlin(a cashing issue?).

4 Replies 7,965 Views

I also noticed that the Darkling shaman(perhaps also Wildling hermit) also did not have a weapon Here it is by design, right. They are more dangerous when backing away and throwing multiple Coal-stones in your face :-) One thing about the Crows, all of them have a base attack of 0. That means that they will have the same attack power if on the same lvl. I would have imagined that the Crow and the Ancient would naturally have a slightly higher base attack than th

2,228 Replies 8,578,112 Views

I am playing with a custom faction with Binding The young crow demon has a weapon, air elemental's spear, but for some reason the Crow Demon is weaponless I suspect Xdeconstruct mod because i have only included parts of it, perhaps I am missing an items file? As far as i can see in the XD_Creatures file there is no indication that the Crow Demon and Ancient Crow demon has a weapon I have included screens of my

2 Replies 21,130 Views

mmmm soul-destroying I already love the sound of that, this is going to be a party! it is just a question of selecting some music that matches the assignment and get to work i suggest Sunn O))) https://www.youtube.com/watch?v=v90ldK_8f_U

21 Replies 21,929 Views

To sum up In the XML - change "RarityDisplay" from common -> common1/2/3 - change dropsites to handle the new rarities.(does this have to be done in core files?) Primal_Savage can you show a XML example where and how to do the second step? Does anyone consider adapting this in a mod?(Black Market B

21 Replies 21,929 Views

I really appreciate the pack of Drakes that decided to roam my land early in my latest game.... They were a menace and I had to wait for what felt like forever to get a decent group to get rid of them

14 Replies 54,089 Views

Sounds quite interesting, and should be fun to try out. I think I would do it slightly different though. Simply setting the rule of no more than 1 Hero per army. There will be no stack of doom, but it will give some flexibility toward doing quest, and killing of monsters.(could also limit the hero number as I please) what benifits are you experiencing with the Sovereign in the city most of the time?

5 Replies 10,133 Views

I like the the shared mana pool. I also agree that an individual mana limit in tactical combat is the way to go. I'm thinking intelligence based, for example 2xINT for the caster(or even just INT). Any tactical spell obviously still drains the global pool. (in an immersion context a limiter is an expression of battle fatigue, and here the mental side) You should also be able to find items that can boost the tactical limiter.

77 Replies 174,009 Views