Regarding[quote quoting="post"] 1 - money, and 2 - racial interactions. [/quote] Regarding money, racial abilities can help too. Out of those ten points we have at the game setup screen, I usually choose max for Economics and Research, leaving only 2 points. (I used to give them to morale or another attribute in Dread Lords. Now that "Luck" has become important for ship combats in TotA, I go for morale and luck.)
GalCivGamer
Glad to see someone's still playing GC. Regarding games ending too soon, I just turn off those victory conditions, like research and influence. I usually leave the alliance condition on, but I sometimes don't form an alliance even if the relation has become "close." You can also challenge yourself how quickly you can overcome a civilization, like can you conquer a friendly civilization within one turn? These are just some ideas a veteran GC player might want to try. It's sometimes
Hey Everyone, I'm wondering if anyone knows how to get planet coordiantes easily in a GC2:ToA game. I know that I can read the current sector in the box beside the Menu button, but I can't find a similar one for a planet. The way I do now is very time-consuming. I put a rally point on a planet, read and record the rally point's X,Y-coordinates, then move the rally point to another planet to repeat the process. You can imagine how tedious that is, so I'm wonderi
One more ...
I'm a late comer to this GalCiv community. Just wanted to share a screen shot showing my "Death Star" in action. I'm playing GalCiv2 v1.53: Dread Lords only.