Updated both mods to be compatible with XtraDeconstruct 1.7 versions (latest XtraDeconstruct version is 1.7c). Rewritten NoXPSplit's replacement events for NoXPSplit 1.7b so now both mods are free of core file modifications. =) Enjoy!
StevenRLynchAbundanceThatIAM
Is there a TriggerChance that is too high for the game to handle?
Did you disable the original Random Events that gave Wilbur (a Janusk lookalike) and Kodrin (a Kiergann lookalike)? I created new versions of them with new InternalNames, but I'm not sure if they are showing up. I have a Core file replacement that replaces those random events, however if you have disabled them then my replacements would be disabled too. I'm pretty sure they showed up with the XtraDeconstuct skills, which means my ones would be replaced. Thank
However do you edit the Obsidian Golem loot table? Functionally that's the same thing, even though the original quest might be unaltered.
Is your mod the one that includes the Midnight Stone Shield Quest? Because of the all the new possibilities for loot, there is no guarantee that you will get a Midnight Stone to fulfill the quest. Is it possible you (or whoever's mod it is) can make a new mirror Obsidian Golem monster that only drops Midnight Stones always spawn for that quest? It doesn't matter if they occasionally get placed randomly on the map, as long as the one created from the quest only drops
PrimalSavage, I find your XtraDeconstruct changes replace the new versions of the No Mount heroes and the Quest and Event heroes I have in I Need to Move and NoXPSplit mods, could I perhaps help you make a compatibility file for my two mods? https://forums.elementalgame.com/447537/get;3483849
PrimalSavage, I find that your XtraDeconstuct changes conflict with this mod. Could I perhaps help you make a compatibility file?
I'm running a lot of mods and it is a lot more fun and interesting, I can give you my mods directory if you want.
For some reason it seems to have gone back to the old cost after installing the latest version (1.7b) of XtraDeconstruct, did you happen to change any files in your mod? It wasn't like that with 1.7a.
I have this code "Level6&7Cities.xml" in my mods folder, which also includes some code for upgraded Graves sites for The Dead. https://dl.dropboxusercontent.com/u/8710134/Level6%267Cities.7z Is it possible that LH doesn't like "&" in the file name?
I have the level 6 and 7 mod installed and your XtraDeconstruct 1.7b, and a custom Level 6 and 7 mod file I included from one of the threads here, yet when I get to level 5 it says "City is at Max Level". Does this mean anything, can the city still level up after that?
You mean you haven't got the flu from surfing the internet that long? ;-) :P
There is still an intermittent problem with monsters summoning monsters. Most of the time it works, but occasionally nothing is summoned and the monster has wasted their turn.
Even with all the refinements they've done, the game still runs out of memory in big maps or long games. And if the map is bigger the empires get bigger, and the more players in the game, etc. ;-) If you have a safe memory defragmenter, you can Alt-Tab out of the game, defragment memory and then Alt-Tab into the game, but if any Windows windows appear over the game screen it will crash with a DX Error, so make sure you save the game first. PS: This is on a 64-bit syste
Thanks Neil! Finally I have full Task Manager functionality again. =)
In my Windows 7 Pro, I currently have the Task Manager without a menu bar, which means that I can't access the other windows apart from Applications. This means that if a program has partially closed but is still resident in memory, I can't access the Processes bar to terminate it completely. What button do I need to press to bring back the menu bar in Task Manager? I would be very appreciative, since it's been like this for ages. It's time to get some
A new version of NoXPSplit is up, compatible with the latest version of LH and CoS.
Yes, Derek did say he was asking about that. What did you say?
Even though it is a lot better than it used to be, the game doesn't seem to properly unload the previous map when you reload, until it just runs out of memory. It can also slow down in long games with lots of cities and units.
Declaration of Independence IN CONGRESS, July 4, 1776. The unanimous Declaration of the thirteen united States of America, When in the Course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume among the powers of the earth, the
Could it be one of the Red Alert games?
Sounds good! Did you fix the Henchmen Life Adept skills too?
Yes, worked first time now. Probably just a glitch in the system. ;-)
I haven't been able to download version 1.2 either on Internet Explorer 10 or Comodo IceDragon (a Firefox variant), with or without being logged in. And no-one else has downloaded in the 2 - 3 hours since you uploaded it, so there may be an issue.
If it is a Sov-only Ability, you could use a percentage and it couldn't stack, because no-one else on the same side could get it (unless you got another Sov to surrender which had it).